d66 Wondrous Drafts

Looking for a potion? A strange and curious fluid to pour on your skin or down your throat?

Then look no further ~

d66NameTraitsProperties
11.Calcific Warding ElixirThin; chalky, milky white, definitely not meant to be drunkPoured on the thresholds of a chamber or — if pressed — scattered across the ground (up to 20′ square), will mark any of evil- or ill-intent with terrible stony growths like serpentine coils
12.Potion Of Piercing The VeilColourless; tastes faintly of limes and mintFor the next four hours after consumption, one may see through all illusions and mirages — false visions are known as false, invisible creatures are not, and so forth
13.Serpent-Handler’s BoonTasteless, scentless, watery; often tinted greenish or goldenAny venomous creature that consumes the fluid has its venom nullified for the next 24 hours; watering a plant or fungus with it has the same toxin-nullifying effect
14.Black Terrors ElixirSometimes a failed creation resembling another potion; sometimes deliberately made, like faintly salt waterAny who consume this see the next living creature they encounter as their greatest terror for a week, until the hex is broken, or they consume six pinches of salt, flame-pepper and red wine lees
15.Balm Of One Thousand HuesShimmers in a spectrum of colours; a slightly waxy emulsionUsually found in tiny measures but occasionally enough to slather over a person or even a horse, the balm will permanently change the colour of any object it coats completely — any possible colour or hue imaginable
16.Potion Of Finding The CentreTawny or sandy; syrupy, coolAny who drink this potion find themselves clear-headed and preternaturally calm for the next sun’s cycle (rise or set, as appropriate), unable to be angered or terrified or sorrowful, but neither will they feel joy or triumph; temperance above all
21.Spirit-Chaining OilBlue-white, translucent; faintly luminous, faint scent of myrrhAnointing a corpse with this oil within a day of death will preserve the flesh and call the departed back to animate it; the newly-unliving retain their faculties and free will, and visible wounds are not restored
22.Prime EssenceFizzing, agitated; strongly sweet or bitter, varying in colour by elementDrinking down prime essence infuses one — for six days, with 25% chance of permanency — with an elemental force, granting immunity to that element and ability to move freely through it (as applicable), but also lethal vulnerability to its opposite element and susceptibility to elemental binding and warding
23.Essence Of The BeastThick, opaque; faintly earthy or muskyConsuming this essence grants the ability to manifest physical attributes of the specific creature the essence is tuned to — coat, senses, swift hard hooves, etc — for four hours, one trait at a time. (most are labeled, but not all of them)
24.Pearlscale PotionPearly, opaque; salty-sweetThis potion re-shapes the ingester for eight hours (25% are permanent), opening delicate gill-slits and often growing fins or webbed digits or both; the newly changed can breathe water and maneuver freely in liquids, but tires more quickly on dry land and the gills must be moistened regularly
25.Pain-Softening ElixirViolet-black, cloudy; tastes of apples and almondsNot named for physical pain at all, this elixir, once swallowed, will permanently ease or excise (as desired) the inner turmoil associated with one selected memory; the memory itself is not erased or altered
26.False Darkness ElixirWatery, inky; smells of copperAnything or anyone splashed by this elixir is unaffected by the touch of the sun for a full day-cycle — skin does not burn, snow does not melt, metal does not heat, as if the subject has its own personal sunshade or nighttime
31.Itty-Bitty-BalmOily, reflective, evaporates quicklyAn object doused in this balm shrinks to one-sixth of its size, reversible by a second dousing; living beings may use the balm, but reversal is not guaranteed —
32.All-Things-End ElixirYellow-rust, mottled; smells and tastes sourAnything doused with this elixir rots, fades, corrodes, withers, or otherwise goes to pieces, as rust-riddled metal, dry-rotting wood, and so on; needless to say, drinking or otherwise applying it to the living is not recommended
33.Potion Of Alabaster AegisCreamy white, translucent; thick, tastes of almondsDrinking this transmutes the skin to a dense, supple substance resembling alabaster as strong as steel, offering protection as plate armour and an immunity to surface toxins and acids; the aegis lasts an hour, but deliberately taking blows for another adds 10 minutes of time
34.Flame-Devouring TinctureOrange-gold, swirling; tastes of plums, smells like ashDrinking this grants immunity to flame for an hour and the ability to volley back a dagger-tongue of flame for every incoming injury — but the stored flames will turn against one if not already expelled when the immunity fades
35.Iron Body PotionGreen-grey, syrupy, bitterFor an hour, this potion grants the strength of an ox — lift ridiculous weights, haul a filled wagon, brace immense objects, strike twice as hard — but delicate, precise motions become a disaster half the time during that hour
36.Golden Panacea Of DawnPink-tinged amber, transparent, tastelessA tonic of sacrifice, this draft allows the drinker to touch as many individuals as can be reached and touched within the chanting of an average hymn; at the end of that time all those touched are cursed of illness and wasting, and the drinker takes on their maladies
41.Bridge-Building BalmRosy, translucent; tastes of lemon and butterThis balm must be shared and applied by at least two creatures; once all has been shared, all become aware of what each holds as a dear, driving goal, and how to aid with that. They all may communicate despite any language or other barriers from now on — a gift for opening up
42. Cats’ Night ElixirBlue-black flecked with gold; twinklingWhether swallowed or dropped into the eyes, for the next six hours one may see as if in broad daylight — so long as there is the merest hint of a whisper of light in the dark — and sense the presence of unseen spirits or fae as a prickle along the nerves
43.Blood-Flows-Vicious PotionPurple-tinged crimson; opaque, burningFor two hours after consumption, blood spilled from the quaffer will leave agonizing, flesh-eating lacy patterns of wounds, like a dagger-stab, on any who come into contact with it — by attacking and being splashed, say, or touching a bloodied weapon
44.Labourer’s PossetToasted-cream, opaque, thickFor the six hours following consumption of this draft, one may complete tasks — from reaping grain to copying a manuscript — in a third of the time, but finish a full meal immediately after the effects end or one will collapse for twelve hours
45.Joyous Instant CordialRose-violet, thick, syrupy; overpoweringly sweet scentNot meant to be directly consumed! — poured into any potable liquid, up to a hogshead in volume, will turn that liquid into sweetly floral wine (sometimes even prevents hangovers from it)
46.Seven Devils TinctureBlack, red and gold in layers; effervescent; tastes of roses and bloodThough outwardly there are no changes to be seen (… usually), consuming this allows, for seven days, both passage through hell gates and for one to be accepted and recognized as belonging to the labyrinths of devilish society
51.Elixir Of The FleshRuddy, watery, soil-tastingConsuming this elixir causes the body to cannibalize itself — resulting in lassitude and physical half-effectiveness — as it sprouts meaty brackets of edible fungus through the skin, enough to feed three per day for three days (repeated doses not recommended)
52.Million Forms PotionQuicksilver, heavy, smokyDrinking this potion changes one’s shape permanently, gaining one new trait that one wishes, and one trait that is unpredictable — these may be anything from a change of hair colour to gaining height, to a new limb or patches of iridescent scales, but no change of form will add impediment.
53.Kaleidotropic OilWhirling, prismatic, stickyPoured out on the ground, splashed across a wall, or — poor sod — doused onto a hapless target, the mindbending effect radiating from this oil both fascinates and nauseates, leaving those who can’t tear their eyes away standing stock-still, dizzy and disoriented. The oil dissipates quickly, lasting no more than ten minutes
54.Wind-Wandering DraughtTransparent, mottled grey and colourless; dusty tasteDrinking this makes the body float as if weightless for an hour, a sensation one quickly learns to control after a few moments into smooth hovering — it grants no speed, or maneuverability for that matter, but fans, pinwheels, or even energetic flapping may all provide interesting results
55.Crimson Lily Exhalation ElixirRich red, tingling, floralThree times, within eight hours of drinking this elixir, one may breathe forth a roiling gout of coiling, effervescent crimson energy that burns flesh and dizzies the senses for ten minutes (like being struck by a greatsword laced with hallucinogens)
56.Golden Pearl PotionShimmering, golden, pearly; slightly creamyA blessing and a curse, this potion will add half again to one’s allotted lifespan — but half-way through that span one must find another dose at all costs or face withering and ruin, though live on one will certainly do
61.Greyspirit PotionSparkling, transparent; spicy scentGrants the drinker the ability to send out a translucent (or, if preferred, invisible) avatar of wispy spirit stuff, capable of passing through solid objects, lifting small objects no heavier than a key, and with senses linked to the creator; the spirit-form cannot speak, and may be utilized for any combination of time that adds up to two hours
62.Cordial Of Rose Eternalsilky, opaque; white with a blush, faintly sweetAny who drink this cordial remain in the blush of youth or the prime of their life until the day they die, regardless of attained age (combining this cordial with the Golden Pearl Potion is, alas, instantly lethal)
63.Balm Of Sea’s Touchdark teal, foaming, bitterOne can drink this, but it will bring days of wild marine dreams; applied to brow, throat, heart, pulses, it cools the temper and, while cleansing any curse or corruption, leaves the recipient unable to act as an aggressor
64.Pain-In-Green OilGreen with a purple tint; thin, sour scentAbsolutely intended only to be applied to unliving things — preferably the ground or similar — and capable of covering up to 40′ square, splashing or throwing this oil cause large, dense, bloodthirsty thistles to spring up in a carpet of impenetrable, flesh-puncturing pain high as one’s knees or even waist
65.Rise-From-Ashes BalmSooty, grainy, speckled with red; mustyPouring this fluid over any object destroyed by flame will restore it to wholeness provided its ashes and cinders have not been scattered — it may be used on the dead, but reconstitutes a corpse, not a living soul
66.Elixir Of EververdureWhirling, deep green and pure white, translucent; scent like wineA potion for plant-kind (fungi are also allowed), poured onto a green-growing thing’s roots or into its soil, it bestows immunity to the elements — in the driest desert, in frigid winter, on the barest mountaintop, this plant will endure it all, and beautifully
you have to wonder about some potion-brewers sometimes, don’t you think