d66 Wondrous Drafts

Looking for a potion? A strange and curious fluid to pour on your skin or down your throat?

Then look no further ~

d66NameTraitsProperties
11.Calcific Warding ElixirThin; chalky, milky white, definitely not meant to be drunkPoured on the thresholds of a chamber or — if pressed — scattered across the ground (up to 20′ square), will mark any of evil- or ill-intent with terrible stony growths like serpentine coils
12.Potion Of Piercing The VeilColourless; tastes faintly of limes and mintFor the next four hours after consumption, one may see through all illusions and mirages — false visions are known as false, invisible creatures are not, and so forth
13.Serpent-Handler’s BoonTasteless, scentless, watery; often tinted greenish or goldenAny venomous creature that consumes the fluid has its venom nullified for the next 24 hours; watering a plant or fungus with it has the same toxin-nullifying effect
14.Black Terrors ElixirSometimes a failed creation resembling another potion; sometimes deliberately made, like faintly salt waterAny who consume this see the next living creature they encounter as their greatest terror for a week, until the hex is broken, or they consume six pinches of salt, flame-pepper and red wine lees
15.Balm Of One Thousand HuesShimmers in a spectrum of colours; a slightly waxy emulsionUsually found in tiny measures but occasionally enough to slather over a person or even a horse, the balm will permanently change the colour of any object it coats completely — any possible colour or hue imaginable
16.Potion Of Finding The CentreTawny or sandy; syrupy, coolAny who drink this potion find themselves clear-headed and preternaturally calm for the next sun’s cycle (rise or set, as appropriate), unable to be angered or terrified or sorrowful, but neither will they feel joy or triumph; temperance above all
21.Spirit-Chaining OilBlue-white, translucent; faintly luminous, faint scent of myrrhAnointing a corpse with this oil within a day of death will preserve the flesh and call the departed back to animate it; the newly-unliving retain their faculties and free will, and visible wounds are not restored
22.Prime EssenceFizzing, agitated; strongly sweet or bitter, varying in colour by elementDrinking down prime essence infuses one — for six days, with 25% chance of permanency — with an elemental force, granting immunity to that element and ability to move freely through it (as applicable), but also lethal vulnerability to its opposite element and susceptibility to elemental binding and warding
23.Essence Of The BeastThick, opaque; faintly earthy or muskyConsuming this essence grants the ability to manifest physical attributes of the specific creature the essence is tuned to — coat, senses, swift hard hooves, etc — for four hours, one trait at a time. (most are labeled, but not all of them)
24.Pearlscale PotionPearly, opaque; salty-sweetThis potion re-shapes the ingester for eight hours (25% are permanent), opening delicate gill-slits and often growing fins or webbed digits or both; the newly changed can breathe water and maneuver freely in liquids, but tires more quickly on dry land and the gills must be moistened regularly
25.Pain-Softening ElixirViolet-black, cloudy; tastes of apples and almondsNot named for physical pain at all, this elixir, once swallowed, will permanently ease or excise (as desired) the inner turmoil associated with one selected memory; the memory itself is not erased or altered
26.False Darkness ElixirWatery, inky; smells of copperAnything or anyone splashed by this elixir is unaffected by the touch of the sun for a full day-cycle — skin does not burn, snow does not melt, metal does not heat, as if the subject has its own personal sunshade or nighttime
31.Itty-Bitty-BalmOily, reflective, evaporates quicklyAn object doused in this balm shrinks to one-sixth of its size, reversible by a second dousing; living beings may use the balm, but reversal is not guaranteed —
32.All-Things-End ElixirYellow-rust, mottled; smells and tastes sourAnything doused with this elixir rots, fades, corrodes, withers, or otherwise goes to pieces, as rust-riddled metal, dry-rotting wood, and so on; needless to say, drinking or otherwise applying it to the living is not recommended
33.Potion Of Alabaster AegisCreamy white, translucent; thick, tastes of almondsDrinking this transmutes the skin to a dense, supple substance resembling alabaster as strong as steel, offering protection as plate armour and an immunity to surface toxins and acids; the aegis lasts an hour, but deliberately taking blows for another adds 10 minutes of time
34.Flame-Devouring TinctureOrange-gold, swirling; tastes of plums, smells like ashDrinking this grants immunity to flame for an hour and the ability to volley back a dagger-tongue of flame for every incoming injury — but the stored flames will turn against one if not already expelled when the immunity fades
35.Iron Body PotionGreen-grey, syrupy, bitterFor an hour, this potion grants the strength of an ox — lift ridiculous weights, haul a filled wagon, brace immense objects, strike twice as hard — but delicate, precise motions become a disaster half the time during that hour
36.Golden Panacea Of DawnPink-tinged amber, transparent, tastelessA tonic of sacrifice, this draft allows the drinker to touch as many individuals as can be reached and touched within the chanting of an average hymn; at the end of that time all those touched are cursed of illness and wasting, and the drinker takes on their maladies
41.Bridge-Building BalmRosy, translucent; tastes of lemon and butterThis balm must be shared and applied by at least two creatures; once all has been shared, all become aware of what each holds as a dear, driving goal, and how to aid with that. They all may communicate despite any language or other barriers from now on — a gift for opening up
42. Cats’ Night ElixirBlue-black flecked with gold; twinklingWhether swallowed or dropped into the eyes, for the next six hours one may see as if in broad daylight — so long as there is the merest hint of a whisper of light in the dark — and sense the presence of unseen spirits or fae as a prickle along the nerves
43.Blood-Flows-Vicious PotionPurple-tinged crimson; opaque, burningFor two hours after consumption, blood spilled from the quaffer will leave agonizing, flesh-eating lacy patterns of wounds, like a dagger-stab, on any who come into contact with it — by attacking and being splashed, say, or touching a bloodied weapon
44.Labourer’s PossetToasted-cream, opaque, thickFor the six hours following consumption of this draft, one may complete tasks — from reaping grain to copying a manuscript — in a third of the time, but finish a full meal immediately after the effects end or one will collapse for twelve hours
45.Joyous Instant CordialRose-violet, thick, syrupy; overpoweringly sweet scentNot meant to be directly consumed! — poured into any potable liquid, up to a hogshead in volume, will turn that liquid into sweetly floral wine (sometimes even prevents hangovers from it)
46.Seven Devils TinctureBlack, red and gold in layers; effervescent; tastes of roses and bloodThough outwardly there are no changes to be seen (… usually), consuming this allows, for seven days, both passage through hell gates and for one to be accepted and recognized as belonging to the labyrinths of devilish society
51.Elixir Of The FleshRuddy, watery, soil-tastingConsuming this elixir causes the body to cannibalize itself — resulting in lassitude and physical half-effectiveness — as it sprouts meaty brackets of edible fungus through the skin, enough to feed three per day for three days (repeated doses not recommended)
52.Million Forms PotionQuicksilver, heavy, smokyDrinking this potion changes one’s shape permanently, gaining one new trait that one wishes, and one trait that is unpredictable — these may be anything from a change of hair colour to gaining height, to a new limb or patches of iridescent scales, but no change of form will add impediment.
53.Kaleidotropic OilWhirling, prismatic, stickyPoured out on the ground, splashed across a wall, or — poor sod — doused onto a hapless target, the mindbending effect radiating from this oil both fascinates and nauseates, leaving those who can’t tear their eyes away standing stock-still, dizzy and disoriented. The oil dissipates quickly, lasting no more than ten minutes
54.Wind-Wandering DraughtTransparent, mottled grey and colourless; dusty tasteDrinking this makes the body float as if weightless for an hour, a sensation one quickly learns to control after a few moments into smooth hovering — it grants no speed, or maneuverability for that matter, but fans, pinwheels, or even energetic flapping may all provide interesting results
55.Crimson Lily Exhalation ElixirRich red, tingling, floralThree times, within eight hours of drinking this elixir, one may breathe forth a roiling gout of coiling, effervescent crimson energy that burns flesh and dizzies the senses for ten minutes (like being struck by a greatsword laced with hallucinogens)
56.Golden Pearl PotionShimmering, golden, pearly; slightly creamyA blessing and a curse, this potion will add half again to one’s allotted lifespan — but half-way through that span one must find another dose at all costs or face withering and ruin, though live on one will certainly do
61.Greyspirit PotionSparkling, transparent; spicy scentGrants the drinker the ability to send out a translucent (or, if preferred, invisible) avatar of wispy spirit stuff, capable of passing through solid objects, lifting small objects no heavier than a key, and with senses linked to the creator; the spirit-form cannot speak, and may be utilized for any combination of time that adds up to two hours
62.Cordial Of Rose Eternalsilky, opaque; white with a blush, faintly sweetAny who drink this cordial remain in the blush of youth or the prime of their life until the day they die, regardless of attained age (combining this cordial with the Golden Pearl Potion is, alas, instantly lethal)
63.Balm Of Sea’s Touchdark teal, foaming, bitterOne can drink this, but it will bring days of wild marine dreams; applied to brow, throat, heart, pulses, it cools the temper and, while cleansing any curse or corruption, leaves the recipient unable to act as an aggressor
64.Pain-In-Green OilGreen with a purple tint; thin, sour scentAbsolutely intended only to be applied to unliving things — preferably the ground or similar — and capable of covering up to 40′ square, splashing or throwing this oil cause large, dense, bloodthirsty thistles to spring up in a carpet of impenetrable, flesh-puncturing pain high as one’s knees or even waist
65.Rise-From-Ashes BalmSooty, grainy, speckled with red; mustyPouring this fluid over any object destroyed by flame will restore it to wholeness provided its ashes and cinders have not been scattered — it may be used on the dead, but reconstitutes a corpse, not a living soul
66.Elixir Of EververdureWhirling, deep green and pure white, translucent; scent like wineA potion for plant-kind (fungi are also allowed), poured onto a green-growing thing’s roots or into its soil, it bestows immunity to the elements — in the driest desert, in frigid winter, on the barest mountaintop, this plant will endure it all, and beautifully
you have to wonder about some potion-brewers sometimes, don’t you think

Dicember 2021 – blade

Beneath a canopy that sparkles like the night sky — a cunning work of midnight-purple velvet, golden threads and silver beads — a large and fluffy white cat paces to and fro on hindpaws across the length of a raised wooden platform, adjusting racks of exotic textiles, setting out baskets of tiny wonders and tweaking the displays in the worn blackoak booth-front.

Suddenly the cat’s attention is squarely on you, golden eyes like inquisitive twin moons. Snowy white paws cradle a weapon that surely, surely no cat should wield so easily.

A purr.

“Perhaps this humble merchant may have something that catches your eye?”


The ghost cat’s armoury

01. Paired ivory-hilted daggers, etched with silvered prayers to the Saint Of Iris
02. Pyre Tyrant’s Needle, a rapier of frosted steel hilt and basket and blade of crimson flame
03. A sabre polished to mirror brightness, mounted in brass and blackened steel fittings
04. Regret, a longsword consecrated to be the bane of spirits, rosewood-hilted and perpetually damp with blessed tears
05. A belt-knife of bone split and polished from a wyvern’s sting, grip wrapped with tawny silks
06. A perfectly plain-looking shortsword, yet it is sheathed in shadepanther pelt and crystal droplets
07. The Moon Calls Me, a silver-trimmed crystal blade that cycles from dagger to shortsword to hunting sword to greatsword and back
08. An ancient broad-bladed sword of greenish bronze, sporting black gold hunting figures that glow faintly
09. Mistine, the white steel bastard sword trimmed in sapphire and white enamel which ballads claim was the oath-blade of Teitaia, Warqueen of fallen Oakhaunt
10. A slim rapier, basket-guard of twisted ivy and gilded, stained with the blood of a vampire prince
11. Aaite, a curved sickle-like blade of deep red horn, said to be carved from a fragment of an angel’s talon
12. Matched set of broadsword, hanger and three daggers, all smoky steel mounted in bronze and ivory and engraved with the same motto — “Endure” — flanked with tiny inset garnets

Dicember 2021 – ammo

There’s folks all over the Edge that make their livelihoods from fishing out bits and bobs, curios and curiosities, unique materiel and stranger things from the primordia that washes up through the Ribbon Sea and seeps through the lands of the Edge —

And then there’s the folks who sieve nodules of calcified chaos through silk-silver nets and think, these shimmering pearls would make wonderful things to bonk someone with.

It does take all kinds.

And some of the shifting pearly things are actually good for the purpose! Non-murderous purpose, even!


Pearl-bullets

Nodules of potential harvested from primordia, varying in size from hazelnut to walnut or thereabouts. Used as slingstones, they deliver various effects instead of injury, usually predictable from their colour (but not always — and some rarities may combine effects); some examples follow:

Grey: Paralysis for 2-20 minutes
Golden: Target struck glows like candle for one hour
Scarlet: Heals last received injury / mends last damage dealt
Rose: Disorientation for 4-16 minutes
Cobalt: Displaces target 50′ in random direction (back/forward/left/right) and unoccupied area
Emerald: Tiny plants and fungi slowly grow over target over next 24 hours
Smoke: Sluggish and half-responsive for 2-12 minutes

Knightober 2021 – skeleton


May this be the last.

Fate is a capricious, fickle thing, and Liamath seldom felt that so keenly as he did this storm-clouded evening, some hours away from the pleasant hub-village and its market filled with cheer.

How fitting, truly, to have his beloved’s final token delivered on bright wings in time for such a wretched discovery.

Whoever the poor soul had been, what scraps remained of their belongings bore no resemblance to the villagers’ colourful woolens, nor to Urulayan or Ranai fashions, or the descriptions of further lands.  The metal of the thin dagger — a strange violet washed with gold — also utterly foreign.  None of it resembled anything Liamath recognized, or had heard of, so where had the lost hailed from? A newworld, perhaps, beyond the Edge …

The pale bones were far too real to only be some primordia fever dream.

Not that it mattered.

In the end the poor creature went down — trampled under Swift’s hooves, its skull shattered like a broken moon-melon between stout sharp fangs, while Liamath swung a prayerlight overhead like a festival lantern, free hand clamped onto the saddlehorn.

The lamp’s pale-gold light flickered fitfully now, the lacy crystal guttering in its greenivory egg, but that was alright.  The work was finished.  Brushing earth and moss from his breeches, Liamath rose slowly to his feet.

I didn’t know your rites, but I did what I could for you.  I hope that our traditions bring some peace.

May you now find your rest, stranger.

And it was time to move on.

-*-

Prayerlight: A delicate crystal carving of interlocking, lacy curlicues, often stylized ferns, fitted into a protective shell much like a lantern frame.  Once activated, such a lamp will cast soothing light out to 60′, in which mindless undead creatures are slow and sluggish, ghosts may not possess the living, and the dead will not rise.  A prayerlight will last for six hours, which need not be continuous.

Knightober 2021 – star sign

Liamath — much to his chagrin — had lost the path, and it galled him to admit it. Of course, he meant ‘lost the path’ quite literally; what was missing was the literal path. Or, rather, the road he’d been riding along, thin overgrown cart-track that it was.

I suppose this is what happens when you haven’t been on an actual road in a good span of days, but I don’t have to enjoy it. There should still be a track.

— But track there was not, and as Swift picked cautiously along the growing strange pale twistings of the trees — the metallic call of creatures hidden in undergrowth now beginning to shimmer darkly — too many strangenesses told Liamath just what he and his steed were faced with:

There was a primordial cyst. And it was rupturing. This stretch of land was not safe.

Sensing his rider’s growing unease, Swift tossed his head and bared his fangs, pawing the mossy, clinging ground with a forehoof until Liamath leaned, maille chiming, to pat the gelding’s smoky neck.

“Shh. Shh, now, we’ll make our way out. Shh.”

Swift snorted, pawed once more, and stilled; Liamath took the opportunity to pull a long necklace of stoutly twined leather cord from under mantle, maille and tunic, rubbing the twisted hide between his fingers in a nervous fidget that belied his soothing words before lifting its pendant up to the wavering light of chaos-touched day.

Tiny stars drifted in the cerulean depths. Good.

Liamath clasped the rough prism in one hand, nicking flesh on its sharp edges. Watching the stars whirl with sudden purpose, he nudged Swift to turn sharply about and forge a new trail.

He’d lead them towards home.

-*-

Wayfinder: A rough, ragged oblong or prism of specially-selected crystal, which must be touched to a prominent local marker and anointed in one’s own blood under a starry sky in order to awaken its power. At any time afterwards, another touch of blood will call the lights inside the crystal to a flurry of activity as the crystal guides its owner back to that one chosen location. Some wayfinders may be attuned to a specific individual instead, or to call a specific individual to the crystal’s owner.

Knightober 2021 – marigold

Yes, here we are — I did say there was a third one ;3

Knightober (which is using prompts from rayleearts @ Twitter) is working a little differently, with a prompt every three days instead of daily. I’m also using a different format, or at least posting more words (lol), so these will be independent posts.

Speaking of the posts they’re a hybrid sort of subject: each one gets a wee bit of writing about one Liamath Corvan, a roaming knight of Kauvr (and his wolfish horse, Swift) and a bit of kit or magic or what-have for rpg-land that references the writing. Let’s see how long I can do this, lol.

-*-


“It’s not what I wished for, but we seldom get what we want, eh, Swift?”

Swift — being far too interested in his meal to bother with pointless noises from his master — barely deigned to swivel an ear before returning to his repast.  Well, Liamath was just as happy to let the gelding finish off the deer, ‘rude’ as being ignored was; he’d already claimed his own portion and delivered a haunch to the crofters in the vale to the east.  Let Swift have the remainder, a well-deserved reward for racing down the wretches who were so recently a plague.  He’d not taken too many chunks from the damned brigands’ hides, after all.

Liamath was more interested in said brigands, alive or dead.  If he hadn’t been on circuit …

I have no doubt at least half their number were Urulayan.  But that means nothing; it’s as easy to take to raiding in Urulaya as here in the Grey, and what do bandits care for sovereign land?

Pah.  Time enough in the morning to chew on it.

Sighing, Liamath scratched next to his empty eye.  Lord Kaerna would be eager to hear about the incident, but alas her vassal’s wanderings were far from over. 

May I find a messenger the next time I cross a town.  Starfang’s eyes, what a mess.

— But that could also wait.  For now, Liamath wanted to wash dirt and brigand blood from wolf-mantle, glittering maille and his well-tangled dark hair, get his venison cooked over his wee fire, and — most of all — deal with that glancing blow the wretched brigand leader fetched him.  With a wince and another sigh, he dug through a saddlepack to find a crystal teardrop that nestled in his palm, liquid fire to tend to his own bloodied hide — a bit much, perhaps, but better used than to risk infection or chaos.

“And come the morning we move on, eh Swift –?”

-*-

Flowerflame:  A distinctively deep flame-orange elixir, spicy and peppery, distilled from marigold and magic and other, more secret things, and normally contained in small crystal phials the size of one’s thumb or smaller containing 1 to 6 doses.

A single dose may have many uses, depending on how it is applied — in oil or fat or milk as a magically healing balm (1d4+1), in honey or milk as a panacea against cursed illnesses, drawn like ink on anything from beads to corpses to ward away unclean forces …

a plethora of potion possibilities

You’re stocking treasure and lo, a potion result! Well that’s nifty. You add an extra, just because; potions are convenient little one-shot wonders and there’s generally a nice variety to choose from, stumble over, and accidentally mix.

Then the group starts asking all kinds of questions about the things that aren’t just “what does it do” and your neurons freeze up like you licked an icebox. Augh! Details! Why!

heeeellllppppp —

So here are some tables to spruce up your potions (or anything else that might come in a small vaguely bottle-like container), inside and out ~

Container: ShapeContainer: Material IContainer: Material IIContainer: Colour
01. tubular01. blown glass01. celadon01. cobalt
02. spherical02. oxbone02. jade02. amber
03. ovoid03. cedar03. agate03. ginger
04. mawed skull04. cockleshell04. flower petals04. leaf green
05. heart05. horn05. lacquer05. milk
06. prism06. crystal06. steel06. charcoal
07. jewel07. silver07. coral07. rose
08. pyramidal08. leather08. oak08. cinnabar
09. rectangular09. human bone09. bronze09. smoke
10. human skull10. amber10. porcelain10. sandy
11. teardrop11. tortoiseshell11. dragonscale11. golden
12. talon12. feathers12. angel bone12. iridescent
yes combining these things gives some grand results ahaha

Contents: AppearanceContents: ColourContents: Scent Contents: TasteContents: Texture
01. murky01. carmine01. mint01. acidic01. bubbling
02. glittering02. heliotrope02. citrus02. sweet02. gritty
03. opaque03. sable03. blood03. bitter 03. syrupy
04. transparent04. verdigris 04. marrow04. metallic04. gelatinous
05. cloudy 05. bronze05. ash05. earthy05. batter-like
06. prismatic06. ochre06. honey06. unctuous06. watery
07. shifting07. amethyst07. bacon07. salty07. effervescent
08. layered08. silvery08. roses08. flat08. clumping
09. quivering09. ivory08. musk09. putrid09. chunky
10. slushy10. mirror10. ocean10. bready10. pasty
11. drying11. golden11. grass11. flesh11. smooth
12. solid12. pearl12. myrrh12. electric12. sandy
oh boy what are we trying to swallow this time

A Hamsterish Hoard Of Hexes

When I started posting bits and snips of rpg material way back when (2008? OMG AM I OLD *lol*), it was mostly critters of various stripes — something I still tinker with — but sprinkled in here and there were posts of spells, or collections of spells, and I didn’t waste any time writing up trinkets and fancies and magic items of various stripes either, because we all like shinies. And life was good ~ ;3

I kept this up for a good stretch until life and life crises derailed me, and then I turned into far more of a lurker in the online rpg scene for a number of years. But lo and behold, the wheel turns and times change, and what’s old is new again again, and I peeked my head out on Twitter a while back.

I found folks I remembered from before, and new folks, and life was also good!

And lo, a project grew from a grand suggestion: gathering up spells that I’ve written and forming new, themed spellbooks from them. And then adding descriptions for said spellbooks — and non-spell contents of their pages — and nifty trinkets and shinies a spellslinger who knows the magics contained inside one might own. And along with that, a selection of enchanted items.

Including the spellchick. Because I am still ridiculously proud of the spellchick. Moohahaha.spellchick

A Hamsterish Hoard Of Hexes is going to be released by Paolo Greco of Lost Pages fame (and credit where credit is due, Paolo is also where the nudge to do this came from!), and it’s going to be illustrated by Alex Damaceno, creator of Beyond The Borderlands. The eccentricities of the words inside are mine, though X3

Looking forward to posting more about the contents later! 83

#RPGaDay 2020

For the first time in aeons, I’m going to try to tackle entries for RPGaDay whee ~

Not “about” rpgs, mind you, because I’m bad at that and it raises my stress levels when I don’t have Opinions[tm] on a lot of things. Instead I’m going to make a tweet-sized entry for each and post them on Twitter, system-agnostic or geared towards the Jewel Moons/LES “tinyrpg” and also compile them here in this post. At the end, if I’ve done enough, I’ll put them in a little pocketmod or zine 😀

So, without further ado I suppose —

01. Beginning

Tracer Of Voices: Rested on a copy of a text (on any surface, paper to silk to stone to flesh), this writing tablet of smoky quartz and golden wax will display the original version of that text, no matter how far back in time it may have existed.

02. Change

Crafter’s Plasm: A hand-sized drop of primordium, encased in a shell of adamant glass, which will take the shape of any tool (or set thereof) small enough to be wielded in one hand. If the shell is broken, the wielder takes on a change to their form.

03. Thread

* Plucking Red Threads: Discern general details of the most important person for target within visual range, as well as individual’s location.
* Gateway Weaving: Nearly-invisible pattern holds fast any who try to cross through door or gateway. 4 hrs.

04. Vision

All-Eye Wings: Place a drop of your blood on the tongue of this tiny stone bird and it takes flight, showing you what it sees.

Lapis Lazuli: magic
Cairngorm: shades
Serpentine: living creatures
Carbuncle: machina
Opal: primal flux
Topaz: high emotion

05. Tribute

Parter Of Veils: A bowl of unassuming brown-slip ceramic, large enough to need cradling in both hands. If a letter is written to the dearly departed along the inside, and gifts of food and trifles honestly made, at night the deceased will visit.

06. Forest

Moongrove Of A Million Spirits: Trunks of silver-green bamboo soar overhead, rustling faintly in the lack of wind; and every year the Moongrove spreads.
And every slim shaft contains milky opals in its nodes; every opal, a ghost drawn from the soil …

07. Couple

Jackals Of Frost And Flame [Average antagonists]
– damage aura (fire/ice), immunity (fire/ice)
– regeneration (2 Essence/turn)
– Counterspell
These lean and long-legged elemental canines are always seen in pairs and are said to purge sins — and sinners.

08. Shade

* Relieving Canopy: phantom shadowsilk protects from effects of bright light, sunlight, heat. 4 hrs.
* Umbral Porter: subject transports up to twice body weight in objects inside own shadow. 8 hrs.
* Shadowbarb: 1d4 damage, blind 2 hrs + until healed

09. Light

* Dead Illumination: pale light soothes and pleases 1d6 unliving, improving reaction towards caster.
* I See!: recieve answer to one short (10 words or less) question or problem.
* Tiy’s Candle: floating orb remains unseen until danger threatens. 4 hrs.

10. Want

Fell-Wings Revelation: A palm-sized fat teardrop of amber-red, transparent, and warm to the touch, the Revelation shows in its depths what its holder wishes for more than anything else.

No matter what it is.

No matter if they will admit what it is.

11. Stack

The Nacreous Towers: This vale of towering pillars — of uncountable small, shelly, ancient remnants — have strange power yet. Power to change anything tucked into their crevices into something new; to whisper fossil’d secrets, if a shell is swallowed.

12. Message

Tailwind: Riders and other couriers more than happy to carry samizdat right along with more mundane string-sealed parchment packets, wax jars and folded letters. By saddle, hoof, fin and wing, Tailwind can get where folks on the ground need them to go.

13. Rest

Wayfinding: On lonely roads, a traveler may chance on a wayfinding — a small cottage of weathered wood. The host is gracious, so long as no mention is made of silvery hooves.

In the morning the wayfinding is gone, and a moon-mark remains on the flesh.

14. Banner

Oriflamme Of The Heart-Sapphire: Long-lost and legendary, cut from darkest skyvelvet and embroidered with silks drawn from the promises of all who swore to follow the Heart’s teachings. Its discoverer could claim much, from Hearthold to the star-blades.

15. Frame

Phantom Barrier Adornment: Not so much a door or window casing as the series of delicate inscriptions placed on it, barring the entry of inclement weather or any creature smaller than a cat unless carried inside. Even a large bay may be so encircled.

16. Dramatic 

Nightcaper [Average antagonist] 
- Psyche increase 
- vulnerability: silver, wine 
- Captive Audience 
Sometimes traveling entertainers don't die pleasantly, and their bright tattered remnants roam in search of the life -- and song -- they've lost.

17. Comfort

What-You-Need: Before you pluck this silvery-grey small flower without knowing what will happen; the bloom whispers it into your mind. An unseen anima rises, to manifest as whatever best suits in your time of trial; a hug, warmth, soothing words …

18. Meet

Coralheart: Odd little scallops, with thick shells of rose-to-carmine, ridged and heart-shaped; placed on forehead or throat, a shell will project a speaking image of you to whoever has the matching half. Some like to do this just to see who answers.

19. Tower

Iunia: A massive, striated, azure shard stabbing itself towards heaven, surrounded by the remnants of four others, their gilded spires splintered.

Every sixth dawn, a door irises open at Iunia’s base.

Every fourth, thunder like metal wings from within.

20. Investigate

Recorders: Sometimes primordia seeps, leaving a cyst deep underground. Those cysts can grow, spawning strange growths and hollows filled with wondrous horrors linked to the cystseed.

When the dungeon breaches the surface, Recorders move in.

21. Push

Marbolete: Over-fertilization, a bit of ill-luck, and sweetfields and water meadows may find their crops thinned out and heaved high by impossibly large and stocky, stone-dense mushrooms.

But, hollowed out, marboletes do make grand little cottages …

22. Rare 

Sky-Merled Martikhoras [Major antagonist] 
- Earthbolt (1d8 ranged, 1/2 rounds) 
- cloudform 
- venom 2 Ess./turn 
When storm and stone align, the heights spawn not a common martikhoras, but a beast whose emerald craggy hide is spangled white and azure.

23. Edge

Water Knives: Ground from mussel or abalone or spiny oyster, a water knife is a blunt oval blade of polished nacre, gripped between thumb and forefinger. Run lightly along a wound, the knife dissolves, washing away injury (up to 2 Ess.) and poison both.

24. Humour

Nanba’s Icepick: A decrepit-looking thing, its cherrywood grip scratched and pockmarked and the actual pick freckled with tiny rust spots, the tip slightly out of true. But with a touch to one’s skin, one learns just how to break any ice with goodwill.

25. Lever

Saint Rhodon’s Grace: The snapped shaft of the worn blackthorn prybar used by the custodian of the bonehall to free the jeweled saint from their cella before the wyldfires collapsed the structure. Holding Grace aloft wards off flames and the wicked dead.

26. Strange

Lily-Bulb Conveying: There are those who know how to place a message of no more than five breaths into a star lily; and since these lilies spread by great thin runners, and spawn many bulbs, the word can creep.

Grapevines are considered unreliable.

27. Favour

Reciprocal: When someone has done a great service, but it’s not the time nor the place for one to repay, one can draw forth a reciprocal to offer instead — a slightly-flattened, golden, bubbled orb. When held and wished on, it calls one to service.

28. Close

Seal-Twice: Affixed to any correspondence, this evening-blue wax contains a second missive mystically encoded into its substance. To release, the seal must be removed and then attached to a suitably folded, blank document; if broken, all is lost.

29. Ride 

- Proper Carriage: A mount's tack/harness now fits with maximum comfort, 6 hrs 
- Grey Invitation: Allow a deceased soul to inhabit you, sharing skills 
- Irisride: Reach out to the spirit of an extant rainbow and be carried to any place the bow extends over

30. Portal

Ringwalk: Not a place or an object but a process, most commonly associated with (and taught by) the loose guild of the same name; with the knowledge of the right glyphs, and the ability to trace them, a Ring may be drawn to step into another world …

31. Experience

Bone-Wisdom Distillation: At times, the sum of a life’s lessons and knowledge — and more rarefied elements still — concentrate within a single, crystallized bit of a corpse’s skeleton. Liquefy and consume in blood or wine or both, and gain all.

Lost Emblem Saga

A post! A miracle! And a new game to go with it …? A game!

Let’s not even kid around, the last several months have been hellish. x_x I’m not going to belabour the hows and whys of it all, because we’re all in the same boat, so onward to what I’ve been doing to keep my head above water.

Namely expending on the tinyrpg framework I’ve been making pocketmods for in order to, basically, “make my own Fire Emblem”. *lol*

Look, the turn the franchise has been taking in the last stretch has been making me exceedingly cranky, so instead of raging into the void, why not make my own rpg for spinning those tropes? And my own little “Fire Emblem” setting to go with it? And it would give me something to tinker with while the actual real world was on fire >.>;; I could even try to format it as a quarter-page zine, based on one of the sizes I make notebooks for …

So I did. It took me part of May and nearly all of June but I did.

(I’ve probably committed a score of sins with that quarter-page format but hey, it printed and sewed together?)

It’s still a pretty un-fancy beast, but I think I did okie. And I added some colour to the map this time, lol. The link is just below — this time to an itch.io page, because I made a few different files/formats and this was easier than Drive. Apologies.

The link: Lost Emblem Saga