Dungeon23: Week Twelve

Twelve weeks! That’s basically three months by some lights 😮 A quarter of the year :O

Holy crow.

(I still need to write up at least one holy crow …)

This week is kind of random, but sometimes random happens? And hey, there could be weirder associations in a dungeon ~

As always, a larger version of the above image can be found on Mastodon ~

Dungeon23: Week Eleven

Holy crow, eleven weeks in. I just might be developing a small pile of these things :O

We have clashing creeds this week, with an invasive and violent cult trying to mow down, slaughter and/or assimilate a rotating enclave of nice chill folks —

(I actually got this one to scan reasonably competently omg)

As always, a bigger version of the image can be found here on Mastodon ~

Dungeon23: Week Ten

Still in a cavern this week, but this time I tried to thumbnail-sketch out a smallish community down in the deep dark.

I admit this one fought me. New kind of map, trying to think of what to put in there and also squeeze it in, and this week was not what I’d call stress-free. I think I got a nice skeleton put together, at least.

Then the scanning/photo fought back and I about tore my hair out *sighs*

But I’m still here, and still trying!

A larger copy of the image can be found in this post on Mastodon ~

Dungeon23: Week Nine

I’m actually kind of proud of the fact that I’ve been able to keep these up even with outside stress and increased work hours for the last bit. No idea how long I’ll keep going but so far, I’m still enjoying things —

Tried some caverns this time, and I might need to tinker some more. I think they get the point across though; it’s good enough for me to read.

Larger image can be found on this Mastodon post ~

Dungeon23: Week Eight

And now back to a weird map, I guess as counterbalance to the one-and-done kind of basic map from week seven.

We got us some weird cultists besides, and some weird shit that they’re still trying to worship …

I’ve also gotten some jobs done for the rewrite of the Blue Lotus Hack into something based on Crack!, and I might meander in a post about what made me make the decision I finally did after weeks of wharrgarbl if I can manage it at some point …

Larger image can be found in this Mastodon post ~

Dungeon23: Week Seven

The past week has been a flurry of rescheduled dental appts, friends having not-cool stuff happen, and me trying to wrangle an indulgent self-published novel after putting it off forever (and there’s another even worse still to be wrangled).

Which is a lot of words to say that I decided this was indeed a good time to do something more “basic”; a dungeon with no connectors, and full of bandits. Nice and simple.

Then the knights happened. I like knights and loyalty and undead dudes, what can I say ~

Mastodon post with a larger image can be found here ~

Dungeon23: Week Six

I didn’t freeze at work this time, yay!

I did have a pile of other wtfery to deal with, but I managed. Also I got a shitton of comb honey and chunk honey at the farmer’s market on the way home, so ~

Possibly I need to make a dungeon that doesn’t involve some kind of long-dead society, though, just for a change of pace >.>;;

Mastodon post with clickable bigger image over here ~

Dungeon23: Week Four

Well this week sure ended with another rollercoaster on top of a rollercoaster for rpgland, didn’t it?

If I can gather up my scattered wits and thoughts, I’ll probably make some kind of rambling post about the whole OGL/CC/etc etc thing or at least how it affects me (or not) personally, if only to exorcise the metaphorical demons; but for now, another dungeon!

More deer-goblins, and now they have fancier faeries setting them to work. But also a blast from my own past and the return of my “green rat people” and their abiding love for chickens ~


Link to Mastodon post (with larger image, hopefully) here