six tables of unusual kit

Or, what happens when I’m hauled to work four hours early with a likelihood of working 60+ hours in a week if complete catastrophe’s finally landed *coughs*

So I found six table headers with no tables in an otherwise full-up notebook. And I may have gone a little ham, or something, lol. In any case here’s some options to roll or choose for your fighty things, for your magicky things, and what fancy healing (it’s healing, right? you sure?) enchantments you’re sticking in your system — none of this is written to have fancy mechanical effects attached (that weird thing still stabs like a sword, or an arrow, or whatever), but feel free to extrapolate whatever you like.

d12Edged Weapons
01.ancient jawbone lined with razor teeth, grip wrapped with reddened silks
02.solid-light prismatic-plane array; winged blade-saint
03.alabaster sabre that regenerates chips, cracks and splinters
04.a shard of the moon; pale, creamy, glowing softly
05.gnarled twist of organic iron, black and sporting staring blue carbuncles
06.angel’s feather, bright as dawn and sharp as betrayal
07.hovering porcelain talons, hooked and vicious, that follow your hands
08.fused kaleidoscape of wickedly sharpened glass from a dead sanctuary
09.spiraling horn snapped from one of the Ten Great Beasts
10.a frozen flame, blue-golden and ragged
11.fae-circuited folding fan of rainbow shards, thin as a breath
12.the ghost of a blade, a colourless hollow limned with pale burning
as: swords, daggers, axes, knives, etc etc
d12Non-edged Weapons
01.orbiting sphere, glowing like bright glass, the size of two fists
02.an eternally-flowering branch of blood cherry
03.a stiffened silversteel limb, shedding clockwork dust, claw clutching a brass disc
04.fingerless demonhide gloves lined with bloodiron plates engraved with hymns
05.coiled lash of braided crystal filaments retractable to a heavy donut-shaped wristlet
06.ectoplasmic beast that screams and charges then dissipates until called again
07.fluttering red and gold ribbons that waft weightlessly in the breeze but strike like lead
08.a dead star core encaged by the claws of a bluesteel chain
09.a slab of black basalt, holes for gripping roughly hacked out
10.a calcified plume of phoenix’s breath
11.a perfectly calibrated steel orb of the skies, in a golden frame and grip
12.piston-driven arcanosteam impactor, gleaming moonsteel and glowing crystal
as: maces, hammers, picks, etc etc
d12Distance Weapons
01.bioenamel implant on limb that exudes sharp, detachable and aerodynamic scales
02.deep blue teardrop on golden thread that quivers in light and casts darts of colourless flame
03.folding crossbow like great wings, of intricate ivory and gold clockwork
04.flickering lightning chain that flashes away and returns in an eyeblink
05.razored butterfly wings, as broad as one’s forearm is long
06.a dragon’s gleaming whisker stringing a bow carved from its spur
07.battle halo that launches bolts of scintillant light
08.a swarm of copper-and-emerald clockwork dragonflies
09.thorned diadem that calls translucent hell-ivy from the earth
10.delicate golden technotiara that burns like the sun when thrown and returns with a thought
11.blue ice flute whose music becomes notes of shimmering solid sound
12.necrotech sangrecaster, ghostly icicle of crystal formed around blood-droplets core
as: bows of all kinds, crossbow, throwing knives, hatchets, etc etc
d12Protective Gear
01.articulated bone carapace that surfaces when a threat arises
02.delicate gossamer robe woven from angel’s ichor
03.array of whirring, flying sapphire orbs that intercept blows
04.network of runic circuitry inlaid into the skin
05.carpet of ever-shifting, ever-moving emerald ants
06.ruby carbuncles embedded at all pulse points, absorbing misfortune
07.ivory plates linked with golden hair, carved from an idol’s flesh
08.maille carved of martyr’s bone and prayer-amber
09.four hovering, glowing, rotating phantasmic shields
10.a watchful ghost-guardian; plasm and foxfire eyeshine
11.whirling, whispered ashen secrets of a fallen faith
12.black iron and tears forged into an elaborate technowork carapace
armour is as armour does, but …
d12Spell Repositories
01.shards of cranial vault engraved with blood-red ochre
02.sealed crystal ampoules of strange fluids in jewel-bright colours
03.greenstone plaques embossed with notation in gold and silver
04.waterfalling strings of tiny beads of all material, making tactile patterns
05.hard-light glyphs weaving in slow orbits unless contained
06.tissue-thin scarves soft as moth wings and rippled with watermarks
07.organic jewels in burning colours that adhere to the pineal eye
08.patterns in the fur of moon-eyed cats
09.congealed prayer-jewels stolen from a holy font
10.an infinitely-unfurling rose blossom
11.miniscule glass idols embedded into the skin
12.thumbnail mirrors polished from pearlshell and sewn to bright linens
spells? on paper?
d12“Potions”
01.indigo oyster
02.runic marrowbone
03.blood pastille
04.iridescent extract-pebble
05.softly glowing dust
06.honeyed earthgrub
07.jewel-urchin gonads
08.crystal ampoule injection (do not confuse with spell repository or vice versa)
09.viscous mirror-silver eyedrop
10.crushed pearl (take with wine)
11.skystag musk-paint
12.hundred-year fruitcake
you sure you want to dose yourself with that?

d100 treasures and trinkets

Here we go again with another list of shiny things to sprinkle around a dungeon or put in a character’s possession, and this time it’s a long one. (I don’t guarantee another one this long for a while, lol, although I do have some other bits simmering.)

No values attached, because those rightfully vary by campaign —

d100
01rope of semiprecious beads, jasper and agate and carnelian, carved in the shape of leaves
02pair of soft russet-red leather gloves, stitched with golden sigils on the backs of the palms
03brass spittoon embossed with scenes of plowing fields and reaping giant ears of wheat
04boar’s-tusk phial, capped with an oval nugget of amber set in silver
05worn blue linen pouch containing a dozen tumbled fire agates
06veil of delicate black iron maille suspended from a black silken cord
07ivory locket the size of a thumb’s first joint, carved in the shape of a rosebud and containing a sliver of bone
08antler-beam sickle, polished with generations of use, edged with greenstone bladelets
09dozen willow-wood arrows, fletched with swan feathers, tipped with crystal heads, and wrapped in rough woolen homespun
10conch-shell trumpet, polished to glassy pink inside and out, with mouthpiece and mountings of gold
11hoard of two pounds of hacksilver and three grand cloak-pins of bronze and bright red enamel, sealed with wax into a terracotta amphora
12delicate silver necklace with ten crystal teardrops suspended from it, like glistening rain
13stamp-seal carved from carnelian in the shape of a leaping fish; the stamp pattern is of running spirals around ancient glyphs
14knee-length tunic of white, softened linen; neckline, lower hem and cuffs all sport inch-wide bands of polychrome embroidery
15slim silver circlet sporting a crescent-shaped sliver of garnet in its exact centre
16bleached birchwood case containing two dragonbone dip-pens and a glass vial of dark crimson ink
17paired tortoiseshell combs carved in the shape of grape leaves with gilded details
18copper statuette of a wolf-headed figure wrapped in a shroud, its eyes inlaid with moonstones
19palm-sized silver disc mirror, engraved with lilies and serpents on the rear surface, with a loop for suspension
20five perfectly matched cabochons of topaz tucked in a screw of crimson silk
21burnished human skull completely covered with etched runic spirals tinted with indigo and cinnabar
22heavy golden ring decorated with golden grains, inlaid black iron, and a cabochon of dark ruby the size of a thumbnail
23set of diviner’s sticks, rowanwood, worn from use and stored in a dappled salt-grass basket
24wooden fox toy, stained with ochre; pull a string and its tail wags
25forest-green cloak of thick felted wool, lined and trimmed with black wolf fur
26lantern of black iron frame and windows of pale amber horn
27alabaster candle-lamp of stemmed bowl shape; if the wick in the bowl is lit, the sides of the bowl glow with paintings of birds and butterflies
28flat coffer of ebony the length of a forearm containing, on a cushion of white velvet, a silver dagger still stained with blood
29palm-sized puzzlebox of red and yellow cedar containing a tiny abalone-shell carving of a falcon
30thin parchment folio bearing four pressed starlilies between its pages
31small box of tawny lacquer, carved with spirals of stylized leaves and lined with white felt
32feline half-mask of white velvet, with mirrored glass in the eye-holes, and trimmed with silver thread
33pocket-box made from a pair of polished oyster-shells trimmed, hinged and clasped with delicate steel
34worn, stained parchments containing an arcane tower’s blueprints
35teardrop-shaped pendant of amber the size of a robin’s egg that flickers like flames
36girdle-book bound in soft brown leather, each of its darkly crimson pages a meditation on the blood
37black iron axe of broad blade, both faces inlaid with silver crescent moon and trailing stars, hafted in oak and bronze
38circlet of intertwining golden wires spangled with tiny flowers made from seed pearls
39sturdy, square wooden chest containing several dozen ceramic tiles glazed in bright polychromy with flower-and-blade patterns
40twin bracelets in the shape of dragons biting their own tails, bronze with turquoise eyes
41life-sized violet, carved of amethyst and jade, tucked in a tiny whiteoak box
42courier’s satchel scorched by flame, containing a long-lost royal pardon
43six teacups, each molded from a single golden dragon scale
44three strings of glistening azure cowrie shells, a hundred shells per string
45cedar reliquary-box lined with unbleached wool on which rests a unicorn’s carbuncle-stone
46glass paperweight in the shape of a frog with a sunburst etched on its back
47ten pale wax candles shakily engraved with holy sigils, tied up in a bundle with golden ribbons
48three throwing blades of amber-pink glass as hard as steel
49a sooty black woolen greatcoat lined with hidden pockets; one contains a tiny scrawled street map
50stylized death mask in painted plaster whose eyes have been inlaid with blank, blood-red glass inserts
51shawl of crimson and rust, trimmed with tassels, woven from a dragon’s mane
52ragdoll with blue button eyes, long sooty woolen hair, and a forest-green dress, sporting a wooden sword picked out with gold paint
53two dozen grey squirrel pelts sewn into a burlap package
54tin box embossed with entwined ivy and skeletons, containing a dozen blocks of earth, unidentifiable incense
55black waistcoat picked out with curlicues of mother-of-pearl buttons
56ornamental shortsword mounted in a hilt of brightly enameled silver, the blade inscribed to the one soul who gave honour for love
57polished drinking-horn engraved with battle sagas, sporting silver fittings and a hinged lid engraved with a sunburst
58folding fan of cherry-wood, the webbing of pure white silk, the fan ribs tipped with glittering facets of pale pink glass
59courtier’s handwritten diary of two generations back, bound in lambskin and sealed with silver-infused wax and orange ribbons
60oval, steel locket, inlaid with carnelian-chip phoenix design, holding a tiny phial of dry, red-black blood
61immense bed coverlet of grey sheepskins faced with quilted green velvet stitched with gold
62string of freshwater pearls with pink coral spacers, meant to be double-looped around the neck
63wax-sealed amber juglet of myrrh oil
64hand-sized ebony statuette of a rearing heraldic leopard
65matching finger-rings, thin electrum bands inlaid with turquoise and carnelian lilies
66white wolfskin mantle, its jaws the clasp, edged with woolen tassels
67wax tablet with red cedar frame, a lost noble’s crest burned onto the back
68earrings of golden hoop-and-wire supporting dangling falls of dozens of iridescent blue beetle elytra
69cloak-pin of copper gold mounted with a carving of a rosebud in pink coral
70drinking cup of translucent bright green jade in the shape of a stylized leaf
71archer’s ceremonial thumb-ring, carved all of massive emerald crystal mounted with enamel and gold filigreed floral ornaments
72necklace of round beads of ivory interspersed with amber claws
73dozen unstrung cobalt blue eye beads tucked in a rough leather packet
74storage casket of red cedar, its panels completely covered in fine herringbone marquetry of ivory and ebony slivers
75flute made from a crane’s wing-bone, tucked in a foxfur sleeve
76astrologian’s starcharts; folding codices sandwiched between blackthorn covers and heavily annotated in coppery green
77scroll of black-dyed vellum scribed with a masterpiece of song in silver and gold notation
78traveler’s cutlery set in polished steel, enameled with green leaved and stored in a small lacquered box the colour of rust
79thumb-sized jasper carving of a deer-headed man in a sleek gown
80breastplate of silver-etched steel and russet leather straps, with a prayer for protection and victory inscribed on the inner surface
81six delicate glass bangles, ruby and emerald, edged with gilt
82fist-sized puzzlebox of goldenoak in the shape of a sleeping stag
83hollow bone tube, capped with ivory finials, filled with shimmering dawn-coloured butterfly scales
84perfectly polished lace-agate egg the size of a hen’s egg
85bolt of cloth-of-gold woven from byssus, carefully wrapped in an outer layer of linen
86five pearlescent prisms, each a hand long, snug in a grey wool pouch
87mahogany box with tight-fitting lid, 1′ square, lined with wax and filled to the brim with rose conserves
88brass lantern in the shape of a plump, ribbed squash, with green and blue glass panes
89necklace of garnet beads shaped like pomegranate pips
90nine white rose petals, eerily preserved, each with a short prayer bloodily brushed onto it
91sabre of plain oak-and-brass hilt whose blade appears to be of razor sharp, translucently white stone
92golden finger-ring sporting a brilliant jacinth engraved with a tiny hellglyph
93shield of blackoak overlain with white and black oxhide reinforced with bronze edging and bosses
94tiny, hollowed sphere of red coral filled with with ambrosia and stoppered with bone, hung on a hair-thin golden chain
95shallow box covered with scuffed burgundy leather containing a dozen brittle love letters exchanged between two sages
96wolf’s jaw, engraved with tiny, gilded whorls of prayer and polished by years of handling
97parade tack for a horse, of russet leather and mirror-bright steel trimmed with golden tassels and seed pearls, with leopard-pelt saddle and feather-patterned, multicoloured caparison
98folded parchment, repaired by careful blue-thread darning of holes in the hide; a devoted follower’s elegy to a fallen ruler
99round electrum brooch inlaid with amber and cairngorm depicting the sun being eclipsed by the moon
00coiled braid of silver hair, tied with lapis blue ribbons and strings of amber beads
– something for everyone –

Some mini magical schools

Shamelessly inspired by having been digging at a venerable jrpg for months upon months at this point (lol), here are ten wee schools of magic, eight spells each.

There was some tweaking involved in setting these out, which was no surprise; magic doesn’t need as much “utility” in a jrpg. Or, I suppose, tabletop could use slightly more variety than “how to smite critters faster while making sure they they don’t smite you”, ha. Nonetheless, I think I kept the categories intact and adapted some key spells along the way.

Spells are all short and to the point, meant for for pocketrpg / The Black Hack / Knave / Cairn / similar such games, but with a detail or three could be added elsewhere without too much fuss, I imagine —

Opposing Schools: Eight of the ten have opposing schools, as follows:

Wind <-> Earth

Flame <-> Water

Light <-> Darkness

Mirage <-> Sorcery

Spirit and Wickedness do not oppose, despite being a “leftover pair”, and can be freely combined.

Air

01. Windrazor: Focused blast of air does 1d6 damage.
02. Windcalling: Summons an air elemental [Average] to act on behalf of the summoner. 10 min. + 10 min./Essence spent.
03. Unseen Wings: Target gains ability to fly. 1d4 hrs.
04. Barrier Breeze: Enveloping cocoon of winds blocks 4 airborne attacks. 10 min.
05. Windwhisper: Message up to 5 min. long travels to chosen recipient on a tiny whispering breeze.
06. Tempest: 2d4 targets are struck by lightning and stormwinds for 1d4 damage.
07. Sparktouch: Imbues weapon with lightning; +1 damage, counts as lightning/wind damage. 5 turns.
08. Storm Frenzy: Speed of the storm grants two actions/turn. 2d6 turns. 1 Ess.

Earth

01. Weight of Stone: Target acts every second turn, moves at 1/2 speed. 2d4 minutes.
02. Calcify: Target turns to stone. 2 Essence.
03. Crystal Carapace: Increase Armour Points by 2. 1 hr.
04. Earthcalling: Summons an earth elemental [Average] to act on behalf of the summoner. 10 min. + 10 min./Essence spent.
05. Draw From The Earth: Regenerate 1 Essence/hr for 8 hrs; “phantom” Essence is lost from injury first, cannot fuel magic, and is lost when duration ends.
06. Diamond Edge: Next physical attack does max damage. 1 Essence.
07. Earthhome: Raises earth and stone shelter for up to 6 individuals. 8 hrs.
08. Bounty: Conjures basic foodstuffs for one meal. (stops working for individual after 1d4 days unless they get mundane food.)

Flame

01. Flamegout: Ribbon of flame does 1d6+1 damage.
02. Hearthfires: Subject is immune to cold damage for 1 hr, or ambient warmth is created in Nearby radius. 2d4 hrs.
03. Firetouch: Imbues weapon with fire energy; +1 damage, counts as flame damage. 10 min.
04. Coronal Coronet: Flame aura deals 1d3 fire damage to next 2 sources of injury. 1 hr or until triggered.
05. Flamecalling: Summons a fire elemental [Average] to act on behalf of summoner. 10 min. + 10 min./Essence spent.
06. Immolation: 1d6 fire damage to all within Nearby range. 1 Essence.
07. Memory of Ashes: Instantly incinerate a target. 2 Essence.
08. Burnfever: Heals subject of illness, mundane or magical.

Water

01. Torrent: Blast of water does 1d6 damage.
02. Wavecalling: Summons a water elemental [Average] to act on behalf of summoner. 10 min. + 10 min./Essence spent.
03. Mire: Waterlogs area up to Nearby range, slowing physical actions to every other turn. 2d8 turns. 1 Essence.
04. Purifying Font: Cleanses one subject of poison, or renders tainted supplies edible/drinkable.
05. Glacial: Ice shards inflict 1d6 damage to all in Nearby range. 1 Essence.
06. Frostmantle: Subject is immune to heat damage for 1 hr, or ambient coolness is created in Nearby radius. 2d4 hrs.
07. Vital Rain: Conjures healing waters, 1d4 Essence.
08. Underwave: Breathe water, swim as easily as walking. 4 hrs.

Light

01. Heartlight: Remove mental or emotional duress and debuffs from target, or grant +1 to Psyche to resist next such influence.
02. Day’s Truth: Sense deliberate lies or obfuscations. 10 min.
03. Lantern: Create light (of chosen colour) as strong as a lantern, either stationary or following target. 6 hrs.
04. Suntouched: Heal 1d4+1 Essence.
05. Starburst: Deal 1d4+1 light damage.
06. Moonblade: Summon weapon of pale glittering light; Advantage on attacks, 1d8+1 damage, lasts 4 turns. 2 Essence.
07. Revelation: Cures subject of blindness, paralysis, and similar restrictions.
08. Clarity: Waves of blinding light deal 1d6 damage to 2d8 targets. 1 Essence.

Darkness

01. Shadowbind: Paralyzes target with shadowy coils. 2d4 turns.
02. Afraid Of The Dark: 1d4 subjects are struck with terror and try to flee.
03. Black Curtain: Cloaks Nearby area in darkness. 6 hrs.
04. Deny The Light: Target is blinded. 2d4 hrs, or until dispelled/treated if 1 Essence spent.
05. Darkblade: Summon weapon of utter darkness; Advantage on attacks, 1d8+1 damage, lasts 4 turns. 2 Essence.
06. Despair: Inflicts Disadvantage on target’s next test.
07. Shadowpuppet: Turn target’s shadow against them; will attack target as [Average] antagonist, dealing 1d4 damage if defeated. 6 turns.
08. Shadowalk: Step into darkness, come out in another shadow or darkness up to Far Away range. 1 Essence.

Mirage

01. Unseen Passage: Subject turns invisible. 2d8 min.
02. Dreamtime: Send 2d4 targets to sleep. 1 hr or until woken up.
03. Misdirection: Subject will choose wrong target for own actions, believing choice correct, for next 3 actions.
04. Phantasm: Create illusionary object or location, up to size of large chamber. 4 hrs.
05. Masque: Change outward appearance or create intangible copy of subject. 2 hrs. or until masque is touched.
06. Daze: Target is confused and wanders aimlessly. 5 min.
07. Piercing Unreality: Dispel illusions, enchantments, magical barriers.
08. Labyrinth: Target is convinced they are trapped in a maze, left in fugue state. 1 Essence.

Sorcery

01. Mystic Bolt: Bolt of energy deals 1d3 damage, no save.
02. Sorcerer’s Shawl: Subject is cloaked in magic field that absorbs 8 Essence of damage before dissipating.
03. Powerfont: Boost damage from an ally’s next spell by half again, or double the duration of their non-battle spell. 1 Essence.
04. Reading The Past: Touch an object, discover last purposes and owner.
05. Counterspell: Shuts down next incoming magic; can undo magic just cast (current or previous turn) for 1 Essence.
06. Energy Storm: Deals 1d3 damage to all in Nearby range, no save.
07. Baneward: Create magic trap that does 1d4 damage when triggered. 24 hrs.
08. Sorcerer’s Sight: Choose to sense magic, illusions, or spirits. 10 min.

Spirit

01. A Burden Shared: Take on some or all of another’s injuries.
02. Insight: Grants Advantage on next test.
03. Weight Of A Soul: Immobilize 1d6+1 targets. 1d4 turns.
04. Castigate: Target becomes non-hostile (unless Psyche test is successful; then are probably enraged).
05. Warding: Declare area up to Nearby range impassable by specific entity or creature type. 1 Essence. 8 hrs.
06. Soulflame: 1d10 damage to target up to Far Away, no save. 2 Essence.
07. Heartreading: Discern subject’s intentions in a general sense (friendly, suspicious, etc).
08. Crucible: Halve incoming damage. 1 Essence. 4 turns.

Wickedness

01. Dead Walking: Animate corpse or skeleton; uses deceased’s attibutes.
02. Crawling Blight: Poisons target, 1d4 damage/turn. 1 Essence. 6 turns.
03. Curse of Spite: Halves target’s attributes. 1 hr. (2 Essence: until dispelled)
04. Soul Siphon: Inflict 1d6 damage on target, gaining damage dealt as Essence.
05. Wracking: Stun 2d6 targets for one turn.
06. Blackened Wounds: Next attack on subject will continue to bleed, 1 Essence/turn, until treated.
07. Bleak Marionette: Target comes under caster’s control; takes 1 damage/min. until out of Essence or control is lifted/broken.
08. Nadir: All non-Wickedness magic Nearby requires +1 Essence surcharge. 2 Essence. 1 day.