Moonpack

Since I last posted — and since Twitter is now a tirefire for real — I joined another Mastodon-based instance, chirp.enworld.org, and this time around things are going a lot more smoothly. So that’s a yay.

Last night from work in a fit of something, I scratched out an extremely bare-bones little game that squeezed into one toot; I called it Moonpack:


//Moonpack//
° You are a werewolf. °
● spend 4 +1s on: Folk (tools, making), Wolf (wilderness, hunt), Moon (magic, shifting)
● pick a Sept; +1 to in-theme tests.
Ironjaws, Shadow Fang, Greenphase, Ghostsnare, Wild Hunt, Gravehowl

● Tests: 2d6, diffs 4(easy)/8/10/12+(mythic)
> add +1s to total

● Werewolf: +2 fight, +1 Moon; silver weakness

● Enemies
> may need 1+ succ. to defeat
Bonewolves, Sunswallowers, Black Moon Apex ...
> diff. sets danger

● Injury: 3 pips. Werewolf has 4; be careful!



And then bolted on a second toot, with a few extra magic(idea)s and a little more for Septs:


//Moonpack appendix//
° gifts of the moon °

● Moon-magic:
Predator's Stare, Changebite, Steelfur, Moonbow, Silent Howling, Silverfangs, Beastform Night, Moon's Frenzy, Hunter's Balm, Grey Halo, Flame Halo, Preymark, Spirit Snare, Corpsespeak

● Septs:
Ironjaws (protect, fight)
Shadow Fang (info network)
Greenphase (cultivation)
Ghostsnare (spirit trapping + exorcism)
Wild Hunt (tracking + terrorizing)
Gravehowl (underworld dealings)
Nightwatch (secrets, histories)
Clawwrights (mystic crafters)



Maybe I’ll squeeze it onto a (business? post?)card someday? Or expand it and make a trifold or summat?

It was an interesting exercise in Just Write, though —
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