An unassuming shortsword — or a dagger, sometimes even a spear — of ordinary make, with leather-wrapped grip and maybe a few brass nails or the like for ornamentation; a Freshpick doesn’t advertise its enchantment to all and sundry by being flashy.
The most common tell, when one exists at all on a given Freshpick, is a mottled moss-like pattern across one or both side of the blade, or an embossed branching sigil on the pommel-nut or the side of the hilt.
* Dungeon ecologies get so much more comfortable with at least one Freshpick at play in there. Sure you can fight with it, but it’s really meant for after the fight, yours or someone else’s — a carcass stuck through with a Freshpick and sprinkled with any kind of liquid will, once the blade is pulled free, be promptly engulfed by lichen and mossy growths and fungi and do one of the following:
– sprout thin broad sheets to harvest as “leather”, enough to be a sheepskin or even an oxhide if the carcass is big enough;
– grow anywhere from two to two dozen dense nutritious growths, each good enough for a hearty meal;
– or spawn globes of spores or masses of horsetail-like fronds or clinging moss, which depending on chance may be good for washing, padding, light sources, or baiting traps.
Bodies so absorbed cannot be raised as undead or be resurrected.
* Truly a revolution in dungeon maintenance, once the Freshpick sorcery was pioneered (by Gevasse the Greenbone, deep orc maestro, so they say) the concept spread like wildfire through the underworld. No more corpse cleanup! A peaceful recycling after adventurer invasions! More resources! Suddenly the dungeonscape worked better than ever before!
Published by taichara