Everyone (well, a decent chunk of everyone, anyway) likes magic swords.
Let’s combine them! :D!
Presented here are a dozen sentient, sapient swords. They all have names along with titles; they have personalities, and some magical abilities, and some areas of specialized knowledge they might share with a bearer if they feel like it.
Did I mention that there’s no guarantee you can just pick one of these folks up and get the benefits? Because, yeah, that’s a thing. You’re going to have to make friends, or at least a working relationship — and locking horns with your bladed companion can very well be a surefire trip to badness town where a refusal to communicate is the least of your worries.
All of these npcs have the following traits:
– The ability to injure subjects immune to mundane weaponry
– The ability to communicate, always telepathically and potentially also aloud
(feel free to apply or ignore any (intelligent or otherwise) magical weapon rules that may exist in your system of choice; feel free to tweak any details here that you want to tweak, for that matter)
Oh and just to make things fun —
They also have humanoid appearances. At least some of the time.
Yep.
Now, how that works is up to the individual using a sword or swords in a game. By the same token, each sword’s description gives a handful of notable (“iconic”?) visual traits for the humanoid form, but declines to commit to things like a complete visual appearance, a species, or a gender. These things may well even change for a given sword, unlike their iconic traits.
(yes, a sword wandering around as a humanoid can remove or even lose iconic clothing items. if they become a blade and then a humanoid again, they have them again. they’re iconic for a reason.)
How to encounter a sword as not-a-sword?
Here are some possibilities — it’s probably best to choose or roll one, maybe two, for a given npc and stick with it:
01. Dream visitation
02. Illusionary projection only visible by bearer
03. Illusionary projection visible by everyone
04. Shapeshift from sword to living being
05. Possess an individual
06. Possess sword’s bearer
07. Visible in reflective surfaces
08. Possess and reshape a corpse
09. Spontaneous independent manifestation (carrying themselves, even)
10. Weapon only (a temporary restriction?)
So, without further ado —
01. Tannah, the Silent Wanderer
– A worn, but still serviceable longsword, blade washed on both flats with a thin shadowy film that almost reveals some sort of calligraphic verse, hilted with cedar and black-enameled iron quillions and pommel
-> As a weapon, can harm all subjects but does no greater damage; however, Tannah’s bearer may never have terror be inflicted on them while on the road, and the blade warns of danger in the dark
-> Specialties: major trade arteries, travel logistics
: inquisitive : patient : centred : light-footed : silence is golden :
02. Runi, Bring-Hither
– A greatsword, polished mirror-bright and never scratching, with heavy gilded quillions and a hilt of oak threaded onto steel — and an amber pommel that unscrews to reveal a hollow in the hilt itself
-> casts light to two lanterns in strength, as willed; if driven point-first into the earth, any who have placed a drop of tears or blood inside Runi’s hilt hollow immediately sense the blade and bearer’s location
-> Specialties: provisioning, legendary epics
: friendly : bridge-builder : guiding : remembrance : the ties that bind :
03. Lian, the Laughing Flame
– A brilliant piece, this: a slim sabre of translucent, orange-red porcelain as strong as steel, hilted with golden mother-of-pearl plates and twisting bronze quillions
-> doubles damage against aquatic or frozen adversaries, erupting in dancing flames; striking with Lian’s flat, however, against any fire extinguishes it no matter the size
-> Specialities: musical history, elemental lore
: joyous : impulsive : instigatory : passionate : it is easier to ask forgiveness than permission :
04. Cor, the Veiled
– A shortsword of rough steel, unpolished save for the edges and tip of the blade, with ivory hilt and silvered, half-basket quillions
-> cannot harm the living; doubles damage against spirits, shades, ghosts and similar incorporeal beings, granting the wielder the ability to sense such even when hidden
-> Specialties: the otherworlds, folk magic
: relentless : observant : secretive : fatalistic : be thee now at rest :
05. Turien, Pledgetroth
– A thick ox-tongue of a shortsword, mounted in a hilt wrapped in darkened leather with brass fittings; the blade is of blued steel, but a centre channel glows and flows as if molten
-> wrapping one’s hand firmly around Turien’s blade causes no harm — unless one is an oathbreaker or is actively taking part in a lie or deception
-> Specialties: manuscript illumination, battle tactics
: steady : legalistic : particular : inquiring : uphold your virtues :
06. Anrath, Winterdark
– A bastard sword of odd white metal, mounted with horn hilt-plates on the tang and ornamented with twisted silver wires wrapped around with tassels of white fur
-> freezes the core of those struck; whether the flesh (slowing them to half capability) or the spirit (forcing them to flee or cower)
-> Specialties: law codes, northern histories
: grim : sharp-tongued : resigned : piercing : so shall they fall :
07. Ronken, the Stormlord’s Pride
– A fancy sabre, this, and no mistake: ebony hilt and golden quillions, gleaming blade etched with clouds and raindrops, inalid with gleaming electrum thunderbolts like twisting runes
-> casts a thunderbolt when swung, like a dagger of shocking electricity, while protecting the wielder against storms and lightning (though not drowning)
-> Specialties: gem appraising, liquor appraising
: jocular : bombastic : covetous : vengeful : no risk too daring :
08. Adonai, Bane-Breaker
– A longsword of dark finish, blue-silk-wrapped hilt and curving steel quillions, engraved with an inscription in niello condemning foes to lingering, eternal agonies
-> against a specific category (frex. “dragons”, “knights”, “sorcerers”) chosen by Adonai’s bearer when first claiming the sword, Adonai inflicts crippling pain and leaves venom in the wound, destroying life bit by bit over time as black ichor continues to bleed; if Adonai’s bearer ever spares a target, they suffer the same
-> Specialities: heraldry and blazons, genealogy
: driven : unforgiven : argumentative : lost : no quarter :
09. Ku, Defender of the Six Fallen Walls of the Charcoal Palace
– no sword of forgework, metal or otherwise; a blade of smooth, iridescently blue-green chitin, its hilt a pad of resinous feel that clasps a brassy-scaled basket around one’s grip
-> Ku’s bearer may designate a subject to be protected, animate or inanimate; all maledicta against said target is redirected to Ku’s bearer in a blue-brass flash
-> Specialties: contracts, architecture
: loyal : unearthly : sorrowful : redeemed : failure is not an option :
10. Julien, Steel-Dancer
– A slender fighting-rapier, blade engraved with twining ribbons and a declaration of integrity in tiny, graceful script, its basket hilt polished steel wrought like twists of ivy and dotted with green glass ornaments
-> A successful strike may instead be used to automatically disarm (or disable) rather than injure; Julien grants all bearers the ability to wield a blade
-> Specialties: social mores, the etiquette of gifts
: cavalier : courtly : amiable : insightful : shall we explore all options :
11. Vetiver, the Pearl Thunder Scholar
– Odd blade; a shortsword of frosted steel inlaid with a row of tiny mother-of-pearl teardrops, but never sharpened, mounted in a simple hilt of cherrywood wrapped in pale leather
-> not meant for physical fighting, Vetiver strikes at spellwork and enchantments; the greater the injury that would be inflicted by a sharpened blade, the stronger the magic severed
-> Specialties: sorcerous identification, herb-work
: reserved : obstinate : hopeful : inquiring : be unbound :
12. Benit, the Black Wolf’s Fang
– A longsword of bone? More like a great split tusk, dense and sharp as glass, its sculpted root wrapped in braided leather stained reddish black, etches of the hunt lining the flats and picked out with ochre
-> Doubles damage against manmade or other artifical constructs, alive or dead; Berit’s bearer can forage for sustenance in anything but the most barren, lifeless of environments
-> Specialties: wilderness survival, healing
: territorial : possessive : black-humoured : biting : home is everything :