Few come to Wilusa deliberately, at least at first. Most travelers find themselves in its winding streets by fouling their transit between other worlds entirely; some have been cursed there. It’s a rare wanderer, in comparison, who’s travels lead them directly to this realm …
Many choose never to use the pale ghost-iris, native to the city, to shiver their way back onto a different path, preferring the push-and-pull of the City Of Chains:
to stake their fate on plumbing the Quicksilver Labyrinth;
joining one of Wilusa’s kaleidoscope of guilds, orders and sects;
gathering precious things from uncountable worlds in the City’s dazzling markets;
learning ancient tales from the inhabitants of a catacomb for jeweled saints;
or seeking more dangerous secrets beneath the blade angels’ blank and watchful gazes —
Those who fail quickly find the Keep of Rings and learn the City’s unpredictable pattern, or feed drops of their blood to a ghost-iris and flee back to the world of their home, lest their body and soul feed the ever-widening City and its kaleidoscope of inhabitants.
Wilusa lies outside of the worlds and yet alongside it, and there is none — or, none known — who has ever succeeded in claiming the City for their own.
Those who have tried have left little more trace than whispers and half-remembered poems.
* skulduggery * performance * arcana * *polychrome * cosmopolitan * layers * labyrinths *
while I wouldn’t normally add to a post, Wilusa actually has itself a collection of tables to build out your own City Of Chains over on Itch; pwyw means grab if you want, free and clear ~