Organizations in the planes beyond

Oh, there’s uncountable scores of guilds and sects, factions and orders and sworn-kinships and organizations, cults and councils and fate knows what else out across the planes, no doubt about it. Some of them are notably, almost painfully local; some span many of the realms; some make it their goal to spread …

Here and here are two d66 tables of such odd fellowships one might populate the planes with — and presented right here are another eight such, tuned a little more to the afterworlds in particular:

d8Faction NameFaction Details
01Ringwalkers“The worlds are uncountable. So are experiences. Find as many as both as you can,
and share them — with care! — whenever possible.”

Hands-on researchers of planar travel — to the point that no one’s really
sure if they named the process, or took their name from it — and founders of
countless waystops, wanderer’s caches, and guild centres dedicated to
cataloguing and spreading knowledge of the planes and how to travel to them.
– several varieties of particoloured or prismatic spectra; rainbow ring
– hooded cloak or longcoat with lots of pockets, collection of chapbooks or
scrolls, ring-pattern logbook, sturdy knife, pouch of small souvenir samples
from across the planes
02Last Breath“Get them to their final destination, one way or another.”
Self-appointed psychopomps, dedicated to gathering up wayward deceased souls
from the Corerealms (and even, at times, from elsewhere) and ferrying them back
to where they belong before the dead are carved up in a treasury somewhere.
– white, violet, and silver; paired wings (shape may vary)
– directory of common Core afterlives, lantern staff, soul-pyx, pouch of bone
coin, scrollcase of unsigned contracts
03The Eternal“We will unpick the knot of secrecy and claim a forever existence.”
A motley organization with one feature in common — these folk have seen the
existence of unchanging entities, and they have every intention of divining the
source of true immortality for themselves.
– gold and rose; five-petaled blossom
– personal research notes, grimoire of ancient beasts and daemons, flask of
dubious elixir, chirurgeon’s kit, ritual blade
04Squires Of Iron“The judgements of the Iron Court are absolutes — absolute in their
impartiality, absolute in their insight, absolute in banes and blessings both
— and it is well to carry their words and be their hands.”

The Iron Judges may be famed across the worlds, but seldom does one such grim
luminary leave the black iron embrace of the Court; this they leave to lesser
lights who have, for reasons of their own, pledged themselves to Quietus and its decrees.
– black and grey; barbed chain
– courier’s satchel, collection of summons, decrees and judgements, iron token
of the Court, grey shawl or mantle, return-jewel for the Court
05Silver Talons“No greater hunger, no greater desire, no greater delight.”
There’s no beating around the bush with these folks; souleaters through and
through, they relish the shards and fragments — and, sometimes, souls entire
— that they acquire, considering themselves gourmets of the highest order and
always searching for new ‘flavours’. Most are Faded, but not all.
– silver and steel; clutching claw
– papers of admittance to a Soul Market (forged), deathsbone calipers and
scale, personal logbook, tiny pouch of souldust, silverglass dagger
06Fortuna“Each and every one of the myriad worlds resonates with its own rhythm, its
own melody. If you could weave those into one symphony, what wonders might be?”

Musicians, poets, and wanderers all, searching out the intangible jewels that
they call the music of the spheres and hoping to share those wondrous moments
of aural enlightenment with any who open themselves up to hear.
– royal blue and violet; single musical note (shape varies)
– satchel of musical notation and verse, crystal tube-chime, tuning fork,
musical instrument, flask of ambrosia-in-wine
07Incursicates“Show me where worlds collide.”
For some it’s not the realms that fascinate, it’s the times when one plane
reaches out to fuse with and overcome another, with all the chaos and the
clashing that that entails. Whether joining an incursion, throwing in with
defenders, or simply observing the results, it’s the act itself — and what springs from it — that counts.
– amber and brick; ten-armed star
– weapon of choice, warding charm, disruption compass, heavy cloak or
longcoat, baubles from incursion fusions past
08Weavers Of Mirrors“All things dream, though they may know it not. Let us show you what you’ve
lost.”

There is a world betwixt and between all worlds, the Weavers insist, a place
of dream and nightmare that unites all the Afterworlds as one but can only be
touched briefly by most. The Weavers insist, as well, that the patterns they
weave draw from that very mirrored whirlpool of all that was and is.
– chrome and pearl; unornamented disc
– portable loom, dream-spindle, satchel of strange cloth-bolts, sewing kit, dagger or other tool of unknown substance
and infinite others, of course, the worlds being what they are

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