Maybe you don’t want to play a human character today. Or you want to give this NPC something more than “this human duder”. But the game you’re playing or running doesn’t offer non-human options, or you don’t want to deal with “race-as-class”, or you just want some flavour, etc etc etc …
That’s where these two tables come in.
The first table offers a selection of other species — kiths, if you will — with a few suggestions for appearance and two traits or quirks, positive and negative. The second table instead presents variants, whether from environment or accident or intervention or what have you — the “kinds” of the kiths — and this table works similarly to the first.
You can, of course, only roll on the second table to find out what kind of human your character is.
The positive and negative traits have been left vague; you can probably assume most that are a do-a-thing type (like making or destroying something) can require some kind of test or check for success, if you like.
Kith | Appearance? | Positive | Negative |
---|---|---|---|
01. Sidhe | tapered ears, slender bones | perfect recall | get lost in memories |
02. Sauros | scales, tail, fanged muzzle | surprise action | cold vulnerability |
03. Mafdet | bipedal feline | nightsight | distractable |
04. Dama | digitigrade, hooved, plumed tail | speedy | fragile |
05. Dvergr | short, burly, shaggy-haired | sense flaws | treasure-tempted |
06. Boggart | 1/2-human-size, gnarled | ironguts | redcap’s retaliation |
07. Asterion | broad, tall, bull’s horns and tail | direction sense | geased |
08. Gruagach | 1/2-human-size, pointed ears | stealthy | overlooked |
09. Wilder | large furred ears, tail or fangs | jury-rigger | magic vulnerability |
10. Gigas | towering, sculpted, tusks or horns | crusher | slow reaction |
11. Seshen | enfolding “blossom” on back | blossom hibernation | flame vulnerability |
12. Talking Beast | animal with odd mark or colour | magic resist | no hands |
Kind | Possible Apperance? | Positive | Negative |
---|---|---|---|
01. Cerulean | blue spiral-and-line markings | spirit sight | poison vulnerability |
02. Sanguine | sharper features, fangs | sustained on blood | blood need |
03. Damned | hoof(s), lopsided horns, scaled tail | evil eye | blessed object bane |
04. Hallowed | aureola, stigmata, bright plumes | bestow tranquility | defiled object bane |
05. Aquatic | smooth flesh, gill slits, webbing | breathe water | require immersion |
06. Lunar | white/silver hair, pale/luminous eyes | magic resist | easily influenced |
07. Umbral | coiling shadow wisps, blacked eyes | light extinguishing | sun aversion |
08. Nuadan | parts replaced by metal/porcelain | inbuilt weapon/tool | elemental vulnerable |
09. Grave | deathly looks, cauled eyes | illness immune | halve healing |
10. Verdant | green tint, tiny plant growths | half food required | need sunlight |
11. Warp | “cracks” in flesh glow | call object to hand | magic may fail |
12. Wyrm | scales, horns, odd exhalations | venom breath | treasure-tempted |
13. Espri | organic jewel in flesh | mindspeech | frail-bodied |
14. Celestian | starfield eyes, star-markings | sense fate | destined death |
15. Abyssian | retractile tentacles | omnidextrous | increased hunger |
16. Fae | odd colours, mismatched eyes, long ears | lucky | iron bane |
17. God-kin | divine aura, golden flesh, holy mark | divine instrument | geased |
18. Runic | marked with runes/glyphs/sigils | spell storage | fickle fate |
19. Luminous | bioluminescent markings, soft glow | candlelight | darkness poison |
20. Skinwalker | silvery mark, pelt of other shape | shapechange | lose pelt, lose gift |