friends and foes: another d66 factions and orgs

I just couldn’t help myself, I needed to write up another pile of odd folks for PCs to join, NPCs to represent, and plot hooks to fall off of.

And then I took ages to actually get to writing them because that’s how I roll, alas. Lol.

Just like the last time around, each faction/organization/guild/whatever has a name, a slogan/quote, a line or two explaining them a bit more, faction colours and symbol, and a list of five bits of gear. Also like the last time around, don’t limit a PC’s starting stuff to just the kibble listed here; this is for flavour. Give them half (or all, why not?) beginning funds, or “rations+bedroll+backpack+clothes+1 weapon if desired+2d10 [currency]”, or a starting character package, whichever you’re using — having a few more gribbles won’t break anything.

d66Faction NameFaction Details
11Glass Tears“Life, like glass, is both fragile and wounding, beautiful and wrought from common stuff. As our craft, so goes the world.”
Lampworkers and glassblowers, dedicated to perfecting their craft and using it as an allegory for improving themselves and the world
– coal black and orange; phial
– handful of glass billets, several glass bottles and baubles, blowpipe, shard collection, heavy leather apron
12Icemeisters“The cold soothes well, delights well, preserves well, hides well.”
Tenders of ice-houses and hidden freezes, caterers of frozen confections and whispered repositories of other, more concerning objects needing kept on ice
– silver and pale blue; icicle
– winter cloak, ice-knife, sweet syrups, logbook of requests, coded lists and map of hidden ice-houses
13The Lion’s Paw“Be mighty. Be proud, not prideful. Most of all, be aware of those who look to you when you roar.”
Hedge-knights and self-proclaimed heroes happy to step up for a flower as much as for riches and glory
– gold and brown; lion’s pawprint
– tawny mantle, flashy outfit, letter of recommendation from high or noble house, signet or seal, token of favour
14The Flicker“The shortest moment, the tiniest crumb can be of the utmost importance. Don’t blink.”
Gatherers of secrets and connectors of dots, organized into loose cells with connections in the wildest of places
– white and orange; candle-flame outline
– pouches of small trinkets and bits, scrollcases of scribbled notes, deadletter drop-box, vial of lemon-ink, glass lens
15Absolution“May darkness be cleansed, may the spirit be lifted on milky clouds heavenward.”
Confessors and confidantes who offer listening ears without judgement and a release from secrets and emotional turmoil
– amber and milk; loose spiral
– brazier, charcoal, paper twist of myrrh, pouch of amber nodules, chapbook of blessings, exorcisms and wardings
16Coiling Path“Whisper and tend, carry prayers and curses, and leave no tether behind you as you move on.”
Wandering tenders and menders of consecrated locales in out of the way places, ever ready to replace stones, touch up paint, or murmur a re-dedication
– grey and green; shrine-rune
– node-map of shrines and holy sites (work in progress), skin of pure water, carpenter’s or mason’s tools, carved bowl, holy oil
21Crucible“Disparate parts, and peoples, are ever stronger when combined.”
Sweet-tongued courtiers and middlemen, dedicated to fostering links between individuals, groups and communities — and ever ready to remind others of existing links
– bronze and blue; crucible
– bronze brooch, folio of observations, invitation to society function, copy of historical treaty, puzzlebox
22Greentouch“Not to worry, I’m sure I have something for what ails you.”
Herbalists, with all that that can imply; one man’s meat is another man’s poison, after all. Sometimes literally.
– pale green and dark green; sprout
– paper-twists of seeds and dry herbs, sleepmint, silvered snips, kettle, toxic blossoms
23Farwander“There’s always more to see.”
Sometimes people just want to travel to the horizon and beyond just to make the trip and tell about it. These are those people.
– brown and violet; footprint
– sturdy footwear, well-patched shoulderbag, several packets of letters, cairnstone, coloured cords
24The Letterflies“Everything opens up with the written word, so spread it — secretly if necessary.”
Staunch believers in literacy and what it unlocks, happy to teach letters, draft texts, carve typefaces, and create all manner of small, useful, and sometimes contraband documents to do it
– dark green and white; butterfly
– satchel of pamphlets and lesson sheets, slate and chalk, writing kit, portable press, current ciphers
25Wardens of Years“The march of time must never be forgotten.”
Keepers of history’s events and the passing of days, dedicated — some might say obsessed — with the passing of time
– sand and silver; timepiece
– annals logbook, personal diary, hourglass or hour-candles, year-staff, tally cords
26Knights of the Brine“There’s nothing like the quest for the perfect pickle.”
Pickle enthusiasts united in sharing samples, locations of excellent fruits and vegetables or salts and spices, and iterating on endless recipes while caching crocks across the countryside
– yellow and green; crock
– pickling crock, pouches of salt and bran, bottle of vinegar, pickle samples (extra rations), twists of spices
31Fireheart“In the flame, find yourself.”
Adherents of a meditative philosophy centred around silent self-contemplation while gazing into a single flame, believing it to soothe emotion and reveal one’s future
– orange and red; tongue of flame
– lamp and oil, brazier, personal notes, small pouch of ashes, charcoal
32The Queen’s Hands“Look to the bee, and know grace and gratitude.”
Beekeepers and harvesters of wild honey who wax lyrical about the virtues of the bee and its produce at the drop of a pin; often distributors of both hive produce and new colonies
– gold and golden-brown; bee
– logbook of wild hives, bee skep, satchel of beeswax blocks, crock of honeycomb, dozen beeswax candles
33The Last Dance“Save the last dance for me.”
These are dancers, yes, and sometimes singers and sometimes musicians, united in the goal of bringing liveliness and entertainment (and maybe a pointed tale or two) to any who offer a coin or a wish, whether in taverns, high halls or the open road
– medley of any colours; ring
– bright outfit, musical instrument or dancer’s rings, weighted shawl or scarf, hidden knife, shoulderbag with secret pocket
34Scrapsnipes“There’s nothing that can’t be repaired, reused, or repurposed.”
Scavengers of discards and maestros of rusted metal who don’t turn up their noses at any object, no matter how broken or battered; if it can’t be reused, it can be remade. And they often think the same about living beings.
– rust and black; broken nail
– sack of metal bits, tiny anvil, mallet, sewing kit, crock of lacquer, patchwork cloak
35The Scarlet Bough“The days grow short and we must all prepare for what’s coming next. in order to see the days grow long again.”
Harvesters and preservers who descend on a crop to help with the reaping and butchering one day, string up drying fruits and meats the next, and know reliable ways to prepare and preserve nearly anything edible
– scarlet and orange; treebranch
– smoked joint, sickle, knowledge and access to several storage caches, sack of seedcorn, portable quern
36The Silver Key“Swift, and proper, application of all law is the only just application of law.”
Whether barristers or archivists, self-informed sages or those who learned in the trenches, all members agree on one thing; that the law of a land must be just, and it must apply to all equally, or it is no law at all.
– silver and white; key
– law codes for several cities and kingdoms, packet of letters, set of skeleton keys, cipher book, carrier pigeon
41Openers of the Way“There are worlds beyond this one, and it’s just a matter of finding where intersections are.”
Tracers of essence-lines and mappers of weak barriers between existences, whether for curiosity, wariness, power, or simple verification
– colour spectrum; rainbow
– homemade map of lines and nodes, pendulum, glass bell, iron wand, silver-tipped wand
42Heartweave“Have you heard the latest from the Grey Wind? Or received a copy of their writings? What did you think?”
A network of poets and storytellers committed to spreading their works by written copy and formal gatherings both
– cream and lavender; eight-petaled flower
– hand-bound collection of poems, seal engraved with pseudonym, letter of introduction, packet of fancy papers, writing gear
43Heaven’s Blood“I’ll do what you cannot.”
Sin-eaters, pursuers of vengeance, and upholders of the most visceral of oaths
– crimson and gold; droplet
– sealed contract, consecrated balm, black razor, crimson veil, sinner’s chalice
44Daysend“At the border between day and night lie revelations.”
Mystics and muses fascinated with the flow of colours and light in the twilight hours and the inspiration — the tingle of spirit, some day — that those hours grant the fervent
– pink and orange; disc
– sitting-cushion, prism, dew-collecting cloth, twilight-dyed sash or scarf, scroll of personal revelations
45Walkers at Midnight“None who prey on heart’s blood will be suffered to exist. I swear it.”
Dedicated hunters, these, targeting the worst of the blood-drinkers, soul-eaters and others of their ilk. Those who feed lightly and with care are spared … usually
– black and moon-yellow; dagger
– silvered resin, rowanwood stakes, holy water or oil, warding charm, wineskin
46The Winding River“Tell me who someone is, and I will tell you where they hail from.”
Tracers of genealogies of all sorts — bloodlines of people, of beasts, even of crops — and ever dedicated to noting every side-branch, secret and dead-end
– grey and blue; water braid
– salvaged letters, work ledger, illuminator’s gear, maps to several catacombs, copy of chosen genealogy
51Wyrmstouch“We claim the great beasts’ mark as our own.”
Dragon hunters of a different stripe, linked to the wyrms — and, for some, to each other — through being anointed with, or consuming, dragon’s blood
– dark red and midnight blue; flame
– dragon scale, wax-lined drinking horn, packet of soothing herbs, tally-notched torc, map to dragon’s lair
52Garden Eternal“Somewhere out there lies the source of eternal life; waiting to be plucked, perhaps even in plain sight.”
The fruit of eternal life grants immortality, these folks believe — but which fruit, and consumed in what manner? And where will it be found? The quest continues —
– rose and emerald; stylized fruit tree
– lidded basket, several kinds of fruit (fresh and preserved), scraps of pomery manuscripts, cutting from fruit tree, scrawled recipe notes
53Eyes of the Cat“Where the cat leads, we follow; what we discover, the cat must know.”
Not quite cat worshipers but not far from it, being staunch believers in feline wisdom — and feline bestowing of secrets and curses
– bronze and black; cat’s eye
– cat companion, riding satchel (for cat), pouch of smoked fish, tiger’s eye amulet, libation dish
54Bonescribes“The departed live again through the new voices we give them.”
A tightly-knit organization of copyists, scribes and illuminators who create their works with bone black pigments and pens carved from bone, all obtained from those who were lost
– ivory and black; skeletal hand
– pouch of bone black cakes, inkstone and water well, case of bone pens and styli, sheaf of parchment, femoral scrollcase
55Canticle“Inspiration, composition, at any cost.”
These poets, songsmiths and authors chase after dreams and visions, throwing themselves into the pursuit of new enlightenments with which to feed their ravenous muse
– teal and gold; teardrop
– draft of current work, skin of spirits or poppy, pilgrimage badge, instrument or manuscript, diary of revelations
56Black Heralds“None so mighty once they’ve been laid low in mud and blood.”
Battlefield scavengers who bring rough mercy and mercenary gain in equal measure, trading trophies and mementos as readily as they ransom their catches to the high folk
– black and grey; raven
– sturdy carry-pack, chopping dagger, bloodstained noble’s blazon, collection of battlefield oddments, pennant
61The Verdurance“Bring the entire world into the comforting embrace of all green things.”
Planters of seeds, couriers of sprouts, grafters of limbs; if a plant can be encouraged to grow wherever they pass, these dedicated souls will place at least one before moving on
– leaf green and brown; sprout
– seed pouches; sheaf of cuttings; small shears; folding trowel; logbook of plantings
62The Stone Egg“We find what sleeps within the stone.”
Carvers of alabaster and greenstone, chert and serpentine, who divine deeper meaning in the forms that their work creates
– dark gray and white; egg
– small chisels, mallet, grease-stick, satchel of stone nodules, finished statuette
63Roaring Mice“Everything ends, but only if we allow it. Fight back.”
Doesn’t matter if it’s crumbling structures, corrupted infrastructures, or the forces of entropy itself; these would-be rebels push against the notion that there’s nothing that can stop the fall
– violet and flame; mouse
– bead-code, chirurgeon’s satchel, purloined document, shining-knife, crafter’s toolkit
64Tomorrow’s Rose“Lessen pain by sharing it, redirecting it.”
Artisans of roses, yes, and every rose symbolizing a scar that’s been shared, accepted, and assimilated; for them people, like roses, continue long past being cut down
– burgundy and dark green; rose
– skin of rosewater, vial of attar, rose petal preserves, briar torc, bundle of rose seedlings
65Imperishable“The heavens hear those who give their hopes and dreams to eternity.”
Instead of searching for fates amongst the stars, these dreamcrafters choose to chart their own chosen destinies and hang them on the jewels of the night sky
– royal blue and silver; scatter of stars
– star charts, miniature orrery, collection of notes, paper twist of starcrystal, dream scrolls
36The Final Light“We will lead them home.”
Psychopomps bearing a soft glow and a quiet wish through the dark — whether true or metaphorical — to grant wandering spirits their final rest.
– pale gold and dark grey; pumpkin
– lantern staff, shroud-shawl, foxfire candles, chalice, pouch of consecrated ashes
as before, none of these groups are archetype-locked.
combine them with whatever class (or whatever) you wish, it’s cool that way

more bitty beasties

It is time, once again, for a handful of itty bitty critters to perplex, amuse or swarm ~


All of the following wee beasties have the following stats, unless noted otherwise:

HD: 1 hp, [Armour Class 10], damage 1, movement abilities as appropriate

A successful attack will, frankly, obliterate one of these critters; and if any of these critters are attacking en masse — in a swarm, for example — each hit point of damage dealt by sword, club, fireball, etc can be assumed to kill one critter.


Smoke-and-Mirror
– incredibly sharp; will deal another 1 point of damage on the next round of battle from bleeding
– staring into a smoke-and-mirror at rest will grant a vision of the past or possible future
A butterfly, large and showy, all of deepest translucent obsidian flutters by.

Rollsnail
– strike!: makes target have to check their ability to keep standing upright whenever it attacks, regardless of attack’s success
What snail moves fast enough to trip you up? One as big as a grapefruit with a shell just as round, and a habit of flicking the ground with its foot to pick up speed.

Whim-rune
– changes the colour (and sometimes the texture) of whatever it settles on or is struck by
A chiselled shape of near-invisible magic — until it changes its perch in a shimmer of rainbow light. May be contained inside stone.

The Cold Hare
– shatters metal that strikes it, leaving the hare unharmed
These icy bunnies are bad news in a field or anywhere else; where they den down, it grows winter-cold, creeping bit by bit with each passing night.

Glass Scarab
– carries an image inside its transparent abdomen, transferring it to the first target it attacks
Strange crawlers the size of two fists, and clear as the glass they’re named for; inside is a memory borrowed from the last being to touch it for a minute or more.

Fluttering Cherry
– “attack” does no damage but bypasses all armour and similar protection, causing an urge to ennui and stillness for up to an hour
Some cherry blossoms flutter free of their bough and tumble on wayward winds to spread their awareness of the ephemeral beauty of the world.

Dancing Spider
– bite causes uncontrollable itching and twitching for a day; harmless, but definitely distracting
Exactly that, a hand-sized spider of bright green and gold fluff and delicately hooked feet that tap-tap-taps its way to attracting prey — and audiences.

Bleeding Rose
– the first sight of a bleeding rose prompts a save against the horror of its beauty or else have nightmares for the next three nights
It’s a rare thing to see a rose briar climb and slither and coil like a snake, piercing with wickedly sharp thorns …

Drift-fractal
– captured in silk, the mote can be used to give a +1 bonus to save against magic; or “cast” one random (1st-level) spell of any kind, then escapes
Shifting, multicoloured paisley of pulsing energy, this spawn of clashing magics will fend magic away if wrapped in silk.

Guiding Star
– “burns” the mind when attacked, causing -2 to INT and WIS for a day
This small, flickering pale flame appears without notice, drifting ghost-like to lead the lost out of their predicament.

to drive back the dark: emberlight

The world has known destruction.
The world has known war, and want, and withering.
The world is cold and crumbling.

But you.
You have a morsel of warmth, a tiny beacon of hope.
It glimmers in your hands like warm, rippling glass, like tears of joy.
Look how it glows.
Look at its colours.
It calls ever so softly to your heart.

Perhaps …
Perhaps if you can kindle this tiny beacon …

Perhaps the world will live once more.

Will you take up that burden?
Will you share your tiny hope?

Will you try to mend a broken world?


Once, the world was brighter. All the grandames’ stories and minstrel’s tales say the same, at their roots; that, in the time of their grandfather’s grandfathers, there was no need to scratch at crumbling soil ceaselessly in a wish for just enough corn to survive. That watercourses did not wither and dry with no warning. That the bleak skies above were not crowded out by clouds the colour of lead and the clawing limbs of blackened forests. That illness and injury was not, so often, a maiming or a death sentence without recourse.

That the days were not filled with the threat of banditry and strange beasts and growing, mad ritual.

That the nights were not filled with the tread of insectile, bird-clawed nightmares wrought from cold metal and stolen dreams, broken bones and the blood of the very earth.

What the Silent Emperor wrought in madness and pain — what was called from a wild, grieving heart and fed with the life of the land itself — ended the War, but at great and terrible cost. The world survived the War Of Twin Fires, the grandames and minstrels say, only to die thread by thread with each passing year. No mercy, this. The wind is capcrious, the summers scorch while winters freeze their pound of flesh, and the earth beneath one’s feet dries and drifts on the wind. Those who were left — who are left — huddle in villages and broken keeps, behind tumbled stone and blackthorn, and their worlds are very small indeed. The land has fragmented into a hundred hundred tiny, warring fiefdoms, all squabbling over what remains.

But.

As the world withered and faded, there were those who did not give up. Who offered what they had, little though it might be; shared what they could; fought off marauders and malaise. Many of them, most of them, gave their lives in the process. Some grew disillusioned, even as others struggled to pick up their banner.

And now, as time has marched on, and in the face of darkness and travail, those hopes have kindled and caught. Now dead morion’s smoky depths may cradle an ember of hope — a soft glow of hearthflame, those fragile hopes made manifest — and with it, a fighting chance to heal, to renew, to feel the warmth from the promise of a better life.

It’s a chance to push back against the nightmarish talon that ravage the world. And it’s going to take sacrifices big and small. But even a little victory is a victory.


He’d never been much for children. ignored them at best, actively avoided them when possible, though to his credit not once had he ever lifted a hand in anger. No call for that, ever.

But this was different. This was children — a village’s children, all that were left — laid low by want and privation brought on by pitiless warring lordlings. He suspected, at that, his own guilt in the matter. After all, hadn’t he been part of the iron-shoed bands that attached themselves to one petty knight or another?

But no more of that. He’d had enough of iron in the flesh, ashes in the gullet; enough of feeble crops under the torch and blooded boots and children whimpering for what their parents could no longer give them.

He clutched the sliver of warmth close; he felt the pull. The comfort it promised. He’d never knitted up so fast. Maybe it could help the kids, the villagers. Maybe he could find another.

He would bring life back to this village, at least.

It was the least, the very least, that he owed.


Hearthflame

It’s said that the first to find themselves in possession of an ember of renewed hope was the leader of a roving band of scavengers and would-be road protectors; that she fought off one of the Silent Knights, or a pair of bone nightmares, and in her hand a chipped knife of morion-stone became, that evening, a soothing beacon of the hope she refused to let die.

Others say these are lies, and the first shards were found in the ashes of a hearth-fire kept fed twig by twig through a long and bitter night to keep warm the survivors of a village that lost everything.

It doesn’t matter, really, who was the first.

What matters is that they exist. That they can be found. That they can be given freely away, if desired; they are not bound to one and only one. Even, new tales say, they might be pooled together, though the means are never said.

What matters is that the hearthflame’s ember can soothe, can calm, can warm. Its presence allows for healing without drawn-out agonies, and rest that is true, and more besides. It drives the nightmare back.

Hope for the future, life for the world; like all things, it can be hoarded, or shared, or gifted to another.

Remember, though, that like the fire, hope may also be smothered.

– how did you come by your ember? –

01. woke from a dizzying whirl of dreams with it in hand
02. plucked it from a pile of mouldering bones
03. was bequeathed it from someone’s unexpected largesse
04. found it embedded in the heartwood of an ancient tree
05. saw it dropped from the sky by a dying blightraven
06. found it, as morion, in a hoarder’s unclaimed cache under some fieldstones
07. it was lying mysteriously in the middle of a barren field
08. a frantic stranger pressed it into your hands, then fled
09. it was amongst your payment for services made
10. it appeared in a shrine as you prayed (or cursed, or begged)

Some whispers say that if one searches long enough, if the need is great enough — if the hope and the will is true enough — one might find a hallowed place where an ember of hearthflame, or several, might even awaken a mass of morion into a hearth-heart and rejuvenate all the land around it … Is it possible that such a thing could exist? Could vitality be brought back beyond that gifted, traded, sacrificed from hand to hand, pooled together against the dark?

Perhaps. Perhaps.

If it did, it might be seen as:

01. a translucent statue long overgrown by moss
02. a shimmering pillar in a hidden stony chamber
03. a fissuring passage that opens up into a softly beating geode
04. a standing-stone, worn smooth in parts by the touch of a thousand thousand hands
05. a swelling outcrop of smooth chert half-hidden in a cliffside
06. a dusty altar, hidden by years of ornaments and pleas
07. an ancient tree-bole, its heartwood not quite wood at all
08. a massive teardrop of shimmering facets floating in the midst of an abandoned High Hall
09. crushed and under pressure in the core of a decrepit war-cathedral
10. circling in slow gyres around a mountain peak like a luminous, half-solid cloud

slouching towards the apocalypse

Or, more precisely, towards making at least an intro post for that setting idea I have.

I’ll have to make other subsequent posts, to flesh out the idea some — what characters might deal with, where they might come from — and things may mutate from the very first post a little along the way, but that’s okie. This is kind of an experiment anyway.

I’ll be tagging all relevant posts with “emberlight”.

Let’s bring a bit of hope back to a withered world or die trying, shall we?

Kith and Kind

Maybe you don’t want to play a human character today. Or you want to give this NPC something more than “this human duder”. But the game you’re playing or running doesn’t offer non-human options, or you don’t want to deal with “race-as-class”, or you just want some flavour, etc etc etc …

That’s where these two tables come in.

The first table offers a selection of other species — kiths, if you will — with a few suggestions for appearance and two traits or quirks, positive and negative. The second table instead presents variants, whether from environment or accident or intervention or what have you — the “kinds” of the kiths — and this table works similarly to the first.

You can, of course, only roll on the second table to find out what kind of human your character is.

The positive and negative traits have been left vague; you can probably assume most that are a do-a-thing type (like making or destroying someehting)can require some kind of test or check for success, if you like.

KithAppearance?PositiveNegative
01. Sidhetapered ears, slender bonesperfect recallget lost in memories
02. Saurosscales, tail, fanged muzzlesurprise actioncold vulnerability
03. Mafdetbipedal felinenightsightdistractable
04. Damadigitigrade, hooved, plumed tailspeedyfragile
05. Dvergrshort, burly, shaggy-hairedsense flawstreasure-tempted
06. Boggart1/2-human-size, gnarledirongutsredcap’s retaliation
07. Asterionbroad, tall, bull’s horns and taildirection sensegeased
08. Gruagach1/2-human-size, pointed earsstealthyoverlooked
09. Wilderlarge furred ears, tail or fangsjury-riggermagic vulnerability
10. Gigastowering, sculpted, tusks or hornscrusherslow reaction
11. Seshenenfolding “blossom” on backblossom hibernationflame vulnerability
12. Talking Beastanimal with odd mark or colourmagic resistno hands
interpret traits, or add concrete definitions, as required
KindPossible Apperance?PositiveNegative
01. Ceruleanblue spiral-and-line markingsspirit sightpoison vulnerability
02. Sanguinesharper features, fangssustained on bloodblood need
03. Damnedhoof(s), lopsided horns, scaled tail evil eyeblessed object bane
04. Hallowedaureola, stigmata, bright plumesbestow tranquilitydefiled object bane
05. Aquaticsmooth flesh, gill slits, webbingbreathe waterrequire immersion
06. Lunarwhite/silver hair, pale/luminous eyesmagic resisteasily influenced
07. Umbralcoiling shadow wisps, blacked eyeslight extinguishingsun aversion
08. Nuadanparts replaced by metal/porcelaininbuilt weapon/toolelemental vulnerable
09. Gravedeathly looks, cauled eyesillness immune halve healing
10. Verdantgreen tint, tiny plant growthshalf food requiredneed sunlight
11. Warp“cracks” in flesh glowcall object to handmagic may fail
12. Wyrmscales, horns, odd exhalationsvenom breathtreasure-tempted
13. Espriorganic jewel in fleshmindspeechfrail-bodied
14. Celestianstarfield eyes, star-markingssense fatedestined death
15. Abyssianretractile tentaclesomnidextrousincreased hunger
16. Faeodd colours, mismatched eyes, long earsluckyiron bane
17. God-kindivine aura, golden flesh, holy markdivine instrumentgeased
18. Runicmarked with runes/glyphs/sigilsspell storagefickle fate
19. Luminousbioluminescent markings, soft glowcandlelightdarkness poison
20. Skinwalkersilvery mark, pelt of other shapeshapechangelose pelt, lose gift
as above so below: interpret or codify as needed

a little variety in your ration options

Ever wonder what’s sitting in your ration sack? Or if you even have a “ration sack”?

Here’s a few tables to spice up your character’s meal options ~

First RationSecond RationThird Ration
01. Mincemeat hand-pies01. Biscuit01. Waxed cheese rounds
02. Smoked salmon slivers02. Apple rings02. Oatcakes
03. Yoghurt grains03. Vegetable pickles03. Parched corn
04. Beef jerky04. Cracked wheat04. Raisins
05. Pounded rice cakes05. Dried persimmons05. Mixed lentils
06. Salted locusts06. Hardtack06. Peach leather
07. Salt pork backfat07. Peppered sausages07. Cornmeal
08. pemmican with berries08. Candied melon08. Milk balls
09. Smoked ham09. Dried figs09. Hazelnut meal
10. Meat jelly10. Potato hand-pies10. Dried cranberries
11. Blood sausages11. Oat groats11. Algae cakes
12. Jerked duck12. Dried dates12. Fish pickle
a lot of these assume access to water; but if you don’t have water you’re kind of screwed anyway
What’s your grub in?Condition?
01. Hollowed horn01. Bit salty(ier)
02. Leather sack02. Average grub
03. Rawhide satchel03. Little stale
04. Willow basket04. A bit past prime
05. Waxed cloth wrap05. Fresh as it gets
06. Burlap sack06. Average grub
07. Tin box07. Tasty!
08. Bark box08. Oddly sweet(er)
09. Grass basket09. Definitely past prime
10. Cloth bundle (stick optional)10. Average grub
11. Wooden box11. Rancid …
12. Dried gourd12. Grub of the gods
it’s all a question of how you keep it, and how it was kept, really. maybe.

a plethora of potion possibilities

You’re stocking treasure and lo, a potion result! Well that’s nifty. You add an extra, just because; potions are convenient little one-shot wonders and there’s generally a nice variety to choose from, stumble over, and accidentally mix.

Then the group starts asking all kinds of questions about the things that aren’t just “what does it do” and your neurons freeze up like you licked an icebox. Augh! Details! Why!

heeeellllppppp —

So here are some tables to spruce up your potions (or anything else that might come in a small vaguely bottle-like container), inside and out ~

Container: ShapeContainer: Material IContainer: Material IIContainer: Colour
01. tubular01. blown glass01. celadon01. cobalt
02. spherical02. oxbone02. jade02. amber
03. ovoid03. cedar03. agate03. ginger
04. mawed skull04. cockleshell04. flower petals04. leaf green
05. heart05. horn05. lacquer05. milk
06. prism06. crystal06. steel06. charcoal
07. jewel07. silver07. coral07. rose
08. pyramidal08. leather08. oak08. cinnabar
09. rectangular09. human bone09. bronze09. smoke
10. human skull10. amber10. porcelain10. sandy
11. teardrop11. tortoiseshell11. dragonscale11. golden
12. talon12. feathers12. angel bone12. iridescent
yes combining these things gives some grand results ahaha

Contents: AppearanceContents: ColourContents: Scent Contents: TasteContents: Texture
01. murky01. carmine01. mint01. acidic01. bubbling
02. glittering02. heliotrope02. citrus02. sweet02. gritty
03. opaque03. sable03. blood03. bitter 03. syrupy
04. transparent04. verdigris 04. marrow04. metallic04. gelatinous
05. cloudy 05. bronze05. ash05. earthy05. batter-like
06. prismatic06. ochre06. honey06. unctuous06. watery
07. shifting07. amethyst07. bacon07. salty07. effervescent
08. layered08. silvery08. roses08. flat08. clumping
09. quivering09. ivory08. musk09. putrid09. chunky
10. slushy10. mirror10. ocean10. bready10. pasty
11. drying11. golden11. grass11. flesh11. smooth
12. solid12. pearl12. myrrh12. electric12. sandy
oh boy what are we trying to swallow this time

To setting or not to setting …

Or to system or not to system … That is the question, two questions in fact, when I have a notion rattling around in my head but not quite firming up quite yet —

There is an idea; it is most certainly a setting concept. I have my “pitch”, for lack of a better phrasing (lol), which would set the tone and also the thrust of, if not everything that a PC or several PCs would be doing, then certainly the flavour that would be overlaying what they did do a good deal of the time. But maybe “overlaying” would be a better plan in general? Instead of spinning out a whole new continent or part-of-continent again (though I do love making places), create a thing that could — at least in theory — be overlain over an existing location/setting/concept.

It’s a thought; a rather tempting thought. I could make up tables (tables ~!) to go with the broad strokes. Maaaaybe even a small community just as a jump-point, more easily insertable into an existing world.

But, oh, system. Wretched system.

Continue stubbornly pecking along using pocketrpg? Use Black Hack, or OSE, or Cairn, or another? (not Troika.) Give vague notations, hopefully easily parsed to a system of choice? Write up a new bespoke system, whether inspired by another or no? Or systemless, sort of like City Of Chains, which at the moment I think just might work.

I’d still need to decide just what I was making though, and I don’t think I’m quite there yet. Things are still percolating and firming up as the concept, and — just as important — I’m coming off a very rough spring and a miserable late spring, just in time to hit the start of summer and already breaking out in heat welts and tiny blood blisters for my pains. So things will probably still be slow, if they do start.

Maybe, if I get started, I could post it all on here. Maybe in chunks as I go; serialized setting bit-lets?

I haven’t forgotten my planar project, but I did burn out badly on it which is probably part the project itself (I need to dial back the sample planes to a drabble of words per plane, I think) and the lion’s share the above mess of the last few months. I have that other pocketmod of setting I’d like to revisit, also. And just write some more tables, and bits from prompts, and whatever else.

If I make it through the summer. Blegh.

Some mini magical schools

Shamelessly inspired by having been digging at a venerable jrpg for months upon months at this point (lol), here are ten wee schools of magic, eight spells each.

There was some tweaking involved in setting these out, which was no surprise; magic doesn’t need as much “utility” in a jrpg. Or, I suppose, tabletop could use slightly more variety than “how to smite critters faster while making sure they they don’t smite you”, ha. Nonetheless, I think I kept the categories intact and adapted some key spells along the way.

Spells are all short and to the point, meant for for pocketrpg / The Black Hack / Knave / Cairn / similar such games, but with a detail or three could be added elsewhere without too much fuss, I imagine —

Opposing Schools: Eight of the ten have opposing schools, as follows:

Wind <-> Earth

Flame <-> Water

Light <-> Darkness

Mirage <-> Sorcery

Spirit and Wickedness do not oppose, despite being a “leftover pair”, and can be freely combined.

Air

01. Windrazor: Focused blast of air does 1d6 damage.
02. Windcalling: Summons an air elemental [Average] to act on behalf of the summoner. 10 min. + 10 min./Essence spent.
03. Unseen Wings: Target gains ability to fly. 1d4 hrs.
04. Barrier Breeze: Enveloping cocoon of winds blocks 4 airborne attacks. 10 min.
05. Windwhisper: Message up to 5 min. long travels to chosen recipient on a tiny whispering breeze.
06. Tempest: 2d4 targets are struck by lightning and stormwinds for 1d4 damage.
07. Sparktouch: Imbues weapon with lightning; +1 damage, counts as lightning/wind damage. 5 turns.
08. Storm Frenzy: Speed of the storm grants two actions/turn. 2d6 turns. 1 Ess.

Earth

01. Weight of Stone: Target acts every second turn, moves at 1/2 speed. 2d4 minutes.
02. Calcify: Target turns to stone. 2 Essence.
03. Crystal Carapace: Increase Armour Points by 2. 1 hr.
04. Earthcalling: Summons an earth elemental [Average] to act on behalf of the summoner. 10 min. + 10 min./Essence spent.
05. Draw From The Earth: Regenerate 1 Essence/hr for 8 hrs; “phantom” Essence is lost from injury first, cannot fuel magic, and is lost when duration ends.
06. Diamond Edge: Next physical attack does max damage. 1 Essence.
07. Earthhome: Raises earth and stone shelter for up to 6 individuals. 8 hrs.
08. Bounty: Conjures basic foodstuffs for one meal. (stops working for individual after 1d4 days unless they get mundane food.)

Flame

01. Flamegout: Ribbon of flame does 1d6+1 damage.
02. Hearthfires: Subject is immune to cold damage for 1 hr, or ambient warmth is created in Nearby radius. 2d4 hrs.
03. Firetouch: Imbues weapon with fire energy; +1 damage, counts as flame damage. 10 min.
04. Coronal Coronet: Flame aura deals 1d3 fire damage to next 2 sources of injury. 1 hr or until triggered.
05. Flamecalling: Summons a fire elemental [Average] to act on behalf of summoner. 10 min. + 10 min./Essence spent.
06. Immolation: 1d6 fire damage to all within Nearby range. 1 Essence.
07. Memory of Ashes: Instantly incinerate a target. 2 Essence.
08. Burnfever: Heals subject of illness, mundane or magical.

Water

01. Torrent: Blast of water does 1d6 damage.
02. Wavecalling: Summons a water elemental [Average] to act on behalf of summoner. 10 min. + 10 min./Essence spent.
03. Mire: Waterlogs area up to Nearby range, slowing physical actions to every other turn. 2d8 turns. 1 Essence.
04. Purifying Font: Cleanses one subject of poison, or renders tainted supplies edible/drinkable.
05. Glacial: Ice shards inflict 1d6 damage to all in Nearby range. 1 Essence.
06. Frostmantle: Subject is immune to heat damage for 1 hr, or ambient coolness is created in Nearby radius. 2d4 hrs.
07. Vital Rain: Conjures healing waters, 1d4 Essence.
08. Underwave: Breathe water, swim as easily as walking. 4 hrs.

Light

01. Heartlight: Remove mental or emotional duress and debuffs from target, or grant +1 to Psyche to resist next such influence.
02. Day’s Truth: Sense deliberate lies or obfuscations. 10 min.
03. Lantern: Create light (of chosen colour) as strong as a lantern, either stationary or following target. 6 hrs.
04. Suntouched: Heal 1d4+1 Essence.
05. Starburst: Deal 1d4+1 light damage.
06. Moonblade: Summon weapon of pale glittering light; Advantage on attacks, 1d8+1 damage, lasts 4 turns. 2 Essence.
07. Revelation: Cures subject of blindness, paralysis, and similar restrictions.
08. Clarity: Waves of blinding light deal 1d6 damage to 2d8 targets. 1 Essence.

Darkness

01. Shadowbind: Paralyzes target with shadowy coils. 2d4 turns.
02. Afraid Of The Dark: 1d4 subjects are struck with terror and try to flee.
03. Black Curtain: Cloaks Nearby area in darkness. 6 hrs.
04. Deny The Light: Target is blinded. 2d4 hrs, or until dispelled/treated if 1 Essence spent.
05. Darkblade: Summon weapon of utter darkness; Advantage on attacks, 1d8+1 damage, lasts 4 turns. 2 Essence.
06. Despair: Inflicts Disadvantage on target’s next test.
07. Shadowpuppet: Turn target’s shadow against them; will attack target as [Average] antagonist, dealing 1d4 damage if defeated. 6 turns.
08. Shadowalk: Step into darkness, come out in another shadow or darkness up to Far Away range. 1 Essence.

Mirage

01. Unseen Passage: Subject turns invisible. 2d8 min.
02. Dreamtime: Send 2d4 targets to sleep. 1 hr or until woken up.
03. Misdirection: Subject will choose wrong target for own actions, believing choice correct, for next 3 actions.
04. Phantasm: Create illusionary object or location, up to size of large chamber. 4 hrs.
05. Masque: Change outward appearance or create intangible copy of subject. 2 hrs. or until masque is touched.
06. Daze: Target is confused and wanders aimlessly. 5 min.
07. Piercing Unreality: Dispel illusions, enchantments, magical barriers.
08. Labyrinth: Target is convinced they are trapped in a maze, left in fugue state. 1 Essence.

Sorcery

01. Mystic Bolt: Bolt of energy deals 1d3 damage, no save.
02. Sorcerer’s Shawl: Subject is cloaked in magic field that absorbs 8 Essence of damage before dissipating.
03. Powerfont: Boost damage from an ally’s next spell by half again, or double the duration of their non-battle spell. 1 Essence.
04. Reading The Past: Touch an object, discover last purposes and owner.
05. Counterspell: Shuts down next incoming magic; can undo magic just cast (current or previous turn) for 1 Essence.
06. Energy Storm: Deals 1d3 damage to all in Nearby range, no save.
07. Baneward: Create magic trap that does 1d4 damage when triggered. 24 hrs.
08. Sorcerer’s Sight: Choose to sense magic, illusions, or spirits. 10 min.

Spirit

01. A Burden Shared: Take on some or all of another’s injuries.
02. Insight: Grants Advantage on next test.
03. Weight Of A Soul: Immobilize 1d6+1 targets. 1d4 turns.
04. Castigate: Target becomes non-hostile (unless Psyche test is successful; then are probably enraged).
05. Warding: Declare area up to Nearby range impassable by specific entity or creature type. 1 Essence. 8 hrs.
06. Soulflame: 1d10 damage to target up to Far Away, no save. 2 Essence.
07. Heartreading: Discern subject’s intentions in a general sense (friendly, suspicious, etc).
08. Crucible: Halve incoming damage. 1 Essence. 4 turns.

Wickedness

01. Dead Walking: Animate corpse or skeleton; uses deceased’s attibutes.
02. Crawling Blight: Poisons target, 1d4 damage/turn. 1 Essence. 6 turns.
03. Curse of Spite: Halves target’s attributes. 1 hr. (2 Essence: until dispelled)
04. Soul Siphon: Inflict 1d6 damage on target, gaining damage dealt as Essence.
05. Wracking: Stun 2d6 targets for one turn.
06. Blackened Wounds: Next attack on subject will continue to bleed, 1 Essence/turn, until treated.
07. Bleak Marionette: Target comes under caster’s control; takes 1 damage/min. until out of Essence or control is lifted/broken.
08. Nadir: All non-Wickedness magic Nearby requires +1 Essence surcharge. 2 Essence. 1 day.

who’s that you’re with?: d66 factions and orgs

I’ve had some one-word prompt tables from various writing and art challenges squirrelled away, and finally sat myself down and did something with smashing a few together. My train of thought, over too many weeks to admit, went like this:

  1. I kind of want to write up some starting equipment arrays, like that one in Knock!, but I need to make not just like the one in Knock! …
  2. *keeps on making little phrase+themed equipment list starting ‘kits’ in pocketrpg stuff*
  3. That table of Wilusan factions in City Of Chains worked out pretty good …

And in the end, I took the route of letting all three smash together. Lol.

So here are 36 factions/organizations/guilds/however you’d like to call them. They each have a name, a slogan/quote, a line explaining them a bit more, faction colours and symbol, and a list of five bits of gear. You can use them for quick NPC shorthand, or as groups PCs can belong to, or both.

On equipment: If using these as beginning PC options, I highly recommend also giving PCs a general “starting package”; maybe half the usual beginning funds, or something along the lines of “rations+bedroll+backpack+clothes+1 weapon if desired+2d10 [currency]”, adjusted to taste. Don’t stint them adventuring basics because they chose a bit more flavour is what I’m getting at here — there’s a reason that with very few exceptions these faction blocks have no weapons etc in them.

In any case, on with the main event —

d66Faction NameFaction Details
11Barbed Walkers“The merest scratch may bring low the unworthy.”
Quiet observers and quieter meddlers, most often seen on the back roads and in the back alleys offering a bit of bread, a word carried along, a blade in the ribs
– brown and rust-red; briar knot
– wax tablet or slate, dozen cords for message-knots, edge-sharpened trowel, weathercloak, thorn-vial
12Guiding Light“We find our way through the darkness together.”
More than lantern-bearers and candlesmiths, freely offering words of advice, murmurs of encouragement or simply a supportive silence and open hand
– pale gold and dark amber; candle flame
– lantern staff, oil flask and wicks, hand-warmer, counting beads, dozen candles
13The Unseen“Be like the small crawling ones of the world; unnoticed, and therefore everywhere.”
To some, the best place to be is hidden in plain sight. Or, even better, to be able to insinuate oneself wherever one wishes, whether the long-sealed manor or the exclusive gala.
– bright green and brown; a beetle
– fifty feet of strong rope, barbed gloves, sturdy shoulderbag, notebook of infiltrations, pouch of disguises
14Respitalers“Let none be left in suffering and pain.”
There are healers, and there are healers; and then there are those who walk fearlessly into the jaws of battle and pestilence, without judgement or hesitation, to do what must be done.
– dark green and blood red; open-palmed hand
– balm-box, golden needles and silk thread, scouring soap, coils of bandages, misericorde
15Joyhearts“If there’s not enough hope in the world, it’s up to us to create it.”
Entertainers and clamourors, dashing street actors and colourful fools straight out of the tales and embellished histories, anyone willing to dedicate a smile and a song.
– medley of bright colours; butterfly
– well-thumbed book of tales, bright-coloured cloak, musical instrument or gameboard, packets of news, broadsheet paints
16Alraune Network“It’s alright if you don’t entirely trust me. But do listen to me.”
Embracing the ways of hedges and herbs, poultices and poxes, whispers and hexes, roots and bones and waxy strange sweets from dogeared family tomes works better than given credit for.
– orange and maroon; mandrake fruit
– pouches of seeds or dry fungi or tiny bones, coils of multicoloured yarn, stoppered horn of special salve, layered cloak, yellowed girdle-book, storage gourd
21Eel-Peers“The deeps and torrents clutch their bounty close, but not from us.”
Beachcombers and bargefolk, fishers and foragers, purveyors of treasures and tales and, yes, an abundance of seafood
– pale grey and sea-green; coiled eel
– weighted net, leister and hooks, oiled mantle, pearly ornament, hand-drawn map
22Cornucopia“May a thousand thousand dishes grace a thousand thousand tables.”
Whether frugal or fancy, nothing but the most respect is made to prepare and present food; and woe to any who would waste any morsel without cause
– golden brown and cream; cooking vessel
– extra rations of all sorts, mess kit, collapsible firedog and pot, spice packets, waxed cloths
23Souls Of Silver“Change without breaking, come back from nothing.”
Mystically inclined and determined to withstand whatever the world throws at them, concealing their hardiness behind reflections, mirrors, and metamorphoses
– silver, white; moon disc
– round mirror, silver bell, timepiece, personal diary, moonstone shard
24Chasseurs Wych“The wild summerlands lie under hill, and no venom is sweeter, no chains softer.”
Changeling-child, Bright One-cursed, stumbler into a witchfire revel or bearing quicksilver blood, it does not matter, only the glory and cruel mercy of Faerie matters.
– ruby red and royal purple; fleur-de-lis
– butterfly-wing tunic, pouch of breadcrumbs, graven pebbles, twig dolly, hunting horn
25The Swift“Let the heavens themselves shake with the thunder of hooves.”
Horse-folk. The gentling of wild-running beasts, the soothing of newborn foals, breeders of the most stunning of mounts, all this and more. Woe to those who harm horses.
– grey and deep brown; horse
– bitless halter and reins, saddle and tack, loyal horse, currying tools, ribbons and banner
26Grey Shawls“Mourning is a needed, natural thing, and it may last; so long as none are harmed.”
Professional mourners, congregating not to feast on grief and loss but to guide those grieving through their loss without losing even more
– soft grey and dusty blue; ring
– grey shawl, pouch of ashes, watered wine, incense pendant, paper and ink
31The Bright Path“As history unfolds, as the roads wind on, we will ever find our way, and our fates, in the stars.”
Navigators and diviners, searching the night skies above for the answers to what lies ahead in all ways and measures
– blue-black and silver; multi-pointed star
– astrolabe, star charts, birth charts, road map, starmetal bauble
32Wildwalkers“Everything you ever need is outside farms and roads and cities. Come and find it.”
Hunters and tamers of beasts, foragers of wild produce and crafters of some of the most prized of wild material, from pine mushrooms to pelts to rainbows of dyes
– rufous and black; claw
– fur mantle, dozen snares, pouch of herbals, paintstones, wild sheep fleece
33Pact Scarlet“Life is in the blood, and the blood is not to be wasted without purpose or honour.”
Executioners of grave verdicts and grim oaths both, whether life’s-blood washes their blades, crosses their lips or signs the documents in their care
– deep red and steel grey; droplet
– executioner’s weapon, blood ink, unfilled contracts, wax and signet, sealed drinking horn
34Wayforger’s Guild“Freedom is for all, and for all time.”
None shall be constrained, say these folk; not by locks, nor confinement, nor small-minded ignorance nor crushing powers, because ways can be found around all.
– blue and green; key
– skeleton key, law codes, diamond-toothed file, writ of passage, writ of archive membership
35Widening Gyre“Our winged kin know much that they can teach us.”
Avian enthusiasts in all ways, raising birds from pigeon to peregrine, hummingbird to harrier, and finding wisdom in both the act and in the soaring of their charges
– brass and grey; feather
– trained bird, packets of feathers, notes on bird-flight divination, mist net, collection of leg rings
36Open Hearth“Be ye great or small, be welcome; we all need a moment’s warmth.”
Hospitality within one’s means is the philosophy, given without price or extracted oaths, whether a warm place to sleep by the fireside or the offer of shared cloak and travel-bread on the road.
– dark orange and yellow; open gate
– firestarter, extra cloak, extra rations, field dressings, horn of mead or cider
41Scribes of Whispers“What came before, we record in the now and pass to the future.”
Scholars, copyists and explorers of ruins, believing that peoples may come and go, but their beliefs and traditions must live on, whether passed on from those who share or found in broken remnants
– copper and ivory; rings linked in a triangle
– scribe’s kit, antique map, dozen blank scrolls, oil paper and charcoal, offerings for the long dead
42The Cresting Wave“There’s no greater joy than the open sea and the salt breeze for your breath.”
Sail-trimmers and shipwrights, fishers and privateers and swift conveyors of people and messages both, and pleased to boast loudly and musically about their beloved ocean
– ultramarine and teal; wave
– oilskin coat, carpenter’s tools, canvas sack of sea-treasure and stockfish, great net, whaletooth comb
43Cats-Cradle“When all you have left is each other, leave no one behind.”
An informal, ever expanding network of the dispossessed, the down on their luck, and the overlooked in society, dedicated to distributing what they do acquire
– any colours; tangle of yarn
– patchwork wrap, collection of chapbooks, waterskin, half-dozen candlestubs, mark-code and chalk
44Nightingale’s Voice“Find the beauty in all things.”
Artists and artisans, yes, and collectors of beautiful things when they can, yes; but beauty is also in a smooth grey pebble and the work of farmer’s gnarled hands, and they will make that known
– white and sandy; songbird
– unpublished play, whittled animal figurines, metal statuette, list of performers, glass beads
45Bloomwrights“All existence is as ephemeral as a drifting petal, so make your own meaning out of it.”
For these connoiseurs of blossoms and cultivators of gardens, their handiwork reflects the way of all things, even life itself, fading away almost before it’s enjoyed — but that enjoyment is enough.
– shell pink and gold; petal
– pouch of seeds, fresh cuttings, flowers pressed in parchment, tiny bloom in a phial, wax tablet and stylus
46Rill-Roamers“We are the rivers that water the people all around us.”
Communities are often flung far and wide across forbidding wilderness; and as long as they are, there will be a webwork on foot, by beast, and stranger still, carrying news and goods.
– sky blue and tawny; wheel
– sturdy boots, heavy cloak, annotated map, ciphered drop-off locations, letter of commendation
51Fire-Eyes“Yesterday already happened and tomorrow never comes, so enjoy today.”
Whether hosting a revel or indulging in someone else’s festivities, keeping all involved happy, entertained and ready for more is the name of the game
– orange and gold; stylized eye
– extravagant outfit, amphora of wine, little scrolls of personal details, copper-fringed stole, written promise of gift
52The Tapestry“You see it coming together? The fibre, the thread, the warp, the weft? As the weaving, the world.”
Ostensibly a cottage organization of spinners and weavers, and weave they do; but the average weaver doesn’t hide messages in the colours of skeins or the patterns of their cloths
– gradations of a single colour; spindle whorl
– handspindle, backstrap loom, several skeins, shoulderbag of roving, packets of dye
53Longwatch“None shall cross this threshold nor lay hands upon my charge while I draw breath.”
Guardians of places, objects, relics, people, and even intangible oaths, pledged to do their utmost to keep their pledge safe even from themselves
– ivory and steel; shield
– padlock and key, brazier, stormcloak, sealed pledge, oath-ring
54Prayerwalkers“It’s about having something to believe in. Or someone.”
Not as strictly spiritual as the name implies, so long as there is honest faith in a thing or a person, a faith that buoys the faithful as much after their travels as during them
– deep rose and dark blue; heart
– pilgrimage token, devotional ribbon, letters to the faithful, woolen mantle, shoulderbag
55Roots Of The Wise“There’s comfort and courageousness in gathering and spreading knowledge.”
Scholars and taletellers, professional and traditional, united in their quest to learn whatever they can about whatever they can to pass it along their web and beyond
– leaf green and ivory; cupped hand
– memory-aid trinkets, manuscript-in-process, list of local fellows, fragments of ancient epic, restricted tome
56The Pack“We provide.”
Hunters and trackers of frightful creatures and rightful game; the first brought low in defense of others, the second brought down to sustain them.
– grey and orange; pawprint
– snares, fur cloak, trail notes, hunting horn, pouch of marker-stones
61Border Saints“Reach out to those who just weren’t ready to walk away from the world.”
Seekers of the dear and forgotten departed, for conversation, or just to let the dead touch the living world and be remembered
– yellow-green and silver grey; bisected star
– incense burner, paper and ink, records of the dead, anointing oil, candles
62Zenith“All good things come from the sun and its rays, and the sun teaches us temperance thereby.”
Calm and cool-headed mediators, as well as ardent horticulturalists, bleachers of cloth and preservers of goods; all things in their proper measure, by their light.
– copper and gold; sunburst
– magnifying lens, parasol, handful of prisms, sitting pillow, scroll of personal musings
63Woodspire“Spread the forest’s reach by carrying its offspring afield and surrounding all with the warmth of its wood.”
Inspired woodcrafters and carpenters that reject building in stone, whether structures or smaller creations, but best known for the seedlings they lovingly plant by their scores after felling a tree
– brown and pine green; seedling
– adze, set of chisels, handful of burlap-wrapped seedlings, willow basket, sack of acorn meal
64The Ivory Key“We all deserve to rest.”
Buriers of the lost or broken dead, restorers of defiled graves and skeletal artisans who murmur reassuring verses over the bones they set carefully into place
– ivory and white; skull
– burial shroud, engraving burins, book of eulogies, folding trowel, bone prayer beads
65Lightning Riders“Don’t worry, we’ll get it; you have my word.”
Others may carry messages or parcels, but these folks will get that request to its destination, or bring some other request back again, with the directness of a thunderbolt
– pale yellow and dark blue; lightning bolt
– wax-sealed letter, locked puzzle box, map to a crypt, annotated trail map, reinforced boots
66Wardens Of Dream“Anything can happen inside the dreaming worlds. Learn from that.”
It’s not that dreams are believed to be as real, or more real, than the waking world, no; but spend enough time inside them, and what you experience can affect your waking world.
– ivory and tawny brown; spiral horn
– herbal-filled pillow, scrapbooked journal, dream-pearl, sketch of another dreamer, fleece mantle
note that none of these are “archetype”-locked, even if you use character classes.
mix and match to your heart’s content.