For the first time in aeons, I’m going to try to tackle entries for RPGaDay whee ~
Not “about” rpgs, mind you, because I’m bad at that and it raises my stress levels when I don’t have Opinions[tm] on a lot of things. Instead I’m going to make a tweet-sized entry for each and post them on Twitter, system-agnostic or geared towards the Jewel Moons/LES “tinyrpg” and also compile them here in this post. At the end, if I’ve done enough, I’ll put them in a little pocketmod or zine 😀
So, without further ado I suppose —
Tracer Of Voices: Rested on a copy of a text (on any surface, paper to silk to stone to flesh), this writing tablet of smoky quartz and golden wax will display the original version of that text, no matter how far back in time it may have existed.
Crafter’s Plasm: A hand-sized drop of primordium, encased in a shell of adamant glass, which will take the shape of any tool (or set thereof) small enough to be wielded in one hand. If the shell is broken, the wielder takes on a change to their form.
* Plucking Red Threads: Discern general details of the most important person for target within visual range, as well as individual’s location.
* Gateway Weaving: Nearly-invisible pattern holds fast any who try to cross through door or gateway. 4 hrs.
All-Eye Wings: Place a drop of your blood on the tongue of this tiny stone bird and it takes flight, showing you what it sees.
Lapis Lazuli: magic
Serpentine: living creatures
Opal: primal flux
Topaz: high emotion
Parter Of Veils: A bowl of unassuming brown-slip ceramic, large enough to need cradling in both hands. If a letter is written to the dearly departed along the inside, and gifts of food and trifles honestly made, at night the deceased will visit.
Moongrove Of A Million Spirits: Trunks of silver-green bamboo soar overhead, rustling faintly in the lack of wind; and every year the Moongrove spreads.
And every slim shaft contains milky opals in its nodes; every opal, a ghost drawn from the soil …
Jackals Of Frost And Flame [Average antagonists]
– damage aura (fire/ice), immunity (fire/ice)
– regeneration (2 Essence/turn)
These lean and long-legged elemental canines are always seen in pairs and are said to purge sins — and sinners.
* Relieving Canopy: phantom shadowsilk protects from effects of bright light, sunlight, heat. 4 hrs.
* Umbral Porter: subject transports up to twice body weight in objects inside own shadow. 8 hrs.
* Shadowbarb: 1d4 damage, blind 2 hrs + until healed
* Dead Illumination: pale light soothes and pleases 1d6 unliving, improving reaction towards caster.
* I See!: recieve answer to one short (10 words or less) question or problem.
* Tiy’s Candle: floating orb remains unseen until danger threatens. 4 hrs.
Fell-Wings Revelation: A palm-sized fat teardrop of amber-red, transparent, and warm to the touch, the Revelation shows in its depths what its holder wishes for more than anything else.
No matter what it is.
No matter if they will admit what it is.
The Nacreous Towers: This vale of towering pillars — of uncountable small, shelly, ancient remnants — have strange power yet. Power to change anything tucked into their crevices into something new; to whisper fossil’d secrets, if a shell is swallowed.
Tailwind: Riders and other couriers more than happy to carry samizdat right along with more mundane string-sealed parchment packets, wax jars and folded letters. By saddle, hoof, fin and wing, Tailwind can get where folks on the ground need them to go.
Wayfinding: On lonely roads, a traveler may chance on a wayfinding — a small cottage of weathered wood. The host is gracious, so long as no mention is made of silvery hooves.
In the morning the wayfinding is gone, and a moon-mark remains on the flesh.
Oriflamme Of The Heart-Sapphire: Long-lost and legendary, cut from darkest skyvelvet and embroidered with silks drawn from the promises of all who swore to follow the Heart’s teachings. Its discoverer could claim much, from Hearthold to the star-blades.
Phantom Barrier Adornment: Not so much a door or window casing as the series of delicate inscriptions placed on it, barring the entry of inclement weather or any creature smaller than a cat unless carried inside. Even a large bay may be so encircled.
Nightcaper [Average antagonist]
- Psyche increase
- vulnerability: silver, wine
- Captive Audience
Sometimes traveling entertainers don't die pleasantly, and their bright tattered remnants roam in search of the life -- and song -- they've lost.
What-You-Need: Before you pluck this silvery-grey small flower without knowing what will happen; the bloom whispers it into your mind. An unseen anima rises, to manifest as whatever best suits in your time of trial; a hug, warmth, soothing words …
Coralheart: Odd little scallops, with thick shells of rose-to-carmine, ridged and heart-shaped; placed on forehead or throat, a shell will project a speaking image of you to whoever has the matching half. Some like to do this just to see who answers.
Iunia: A massive, striated, azure shard stabbing itself towards heaven, surrounded by the remnants of four others, their gilded spires splintered.
Every sixth dawn, a door irises open at Iunia’s base.
Every fourth, thunder like metal wings from within.
Recorders: Sometimes primordia seeps, leaving a cyst deep underground. Those cysts can grow, spawning strange growths and hollows filled with wondrous horrors linked to the cystseed.
When the dungeon breaches the surface, Recorders move in.
Marbolete: Over-fertilization, a bit of ill-luck, and sweetfields and water meadows may find their crops thinned out and heaved high by impossibly large and stocky, stone-dense mushrooms.
But, hollowed out, marboletes do make grand little cottages …
Sky-Merled Martikhoras [Major antagonist]
- Earthbolt (1d8 ranged, 1/2 rounds)
- venom 2 Ess./turn
When storm and stone align, the heights spawn not a common martikhoras, but a beast whose emerald craggy hide is spangled white and azure.
Water Knives: Ground from mussel or abalone or spiny oyster, a water knife is a blunt oval blade of polished nacre, gripped between thumb and forefinger. Run lightly along a wound, the knife dissolves, washing away injury (up to 2 Ess.) and poison both.
Nanba’s Icepick: A decrepit-looking thing, its cherrywood grip scratched and pockmarked and the actual pick freckled with tiny rust spots, the tip slightly out of true. But with a touch to one’s skin, one learns just how to break any ice with goodwill.
Saint Rhodon’s Grace: The snapped shaft of the worn blackthorn prybar used by the custodian of the bonehall to free the jeweled saint from their cella before the wyldfires collapsed the structure. Holding Grace aloft wards off flames and the wicked dead.
Lily-Bulb Conveying: There are those who know how to place a message of no more than five breaths into a star lily; and since these lilies spread by great thin runners, and spawn many bulbs, the word can creep.
Grapevines are considered unreliable.
Reciprocal: When someone has done a great service, but it’s not the time nor the place for one to repay, one can draw forth a reciprocal to offer instead — a slightly-flattened, golden, bubbled orb. When held and wished on, it calls one to service.
Seal-Twice: Affixed to any correspondence, this evening-blue wax contains a second missive mystically encoded into its substance. To release, the seal must be removed and then attached to a suitably folded, blank document; if broken, all is lost.
- Proper Carriage: A mount's tack/harness now fits with maximum comfort, 6 hrs
- Grey Invitation: Allow a deceased soul to inhabit you, sharing skills
- Irisride: Reach out to the spirit of an extant rainbow and be carried to any place the bow extends over
Ringwalk: Not a place or an object but a process, most commonly associated with (and taught by) the loose guild of the same name; with the knowledge of the right glyphs, and the ability to trace them, a Ring may be drawn to step into another world …
Bone-Wisdom Distillation: At times, the sum of a life’s lessons and knowledge — and more rarefied elements still — concentrate within a single, crystallized bit of a corpse’s skeleton. Liquefy and consume in blood or wine or both, and gain all.